mirror of
https://github.com/Memo-2023/mana-monorepo.git
synced 2026-05-17 20:49:40 +02:00
Document fraud-resistant mechanisms for users to earn Mana credits: - Karma/XP system (non-monetary gamification) - Creator rewards with social proof and fraud detection - Community bug bounty program with manual review - Database schemas, API endpoints, and implementation TODOs
808 lines
27 KiB
Markdown
808 lines
27 KiB
Markdown
# Mana Earning System
|
||
|
||
Konzept für fraud-resistente Mechanismen, durch die Nutzer Mana Credits verdienen können.
|
||
|
||
## Status: Planung
|
||
|
||
**Letzte Aktualisierung:** 2026-02-16
|
||
|
||
---
|
||
|
||
## Übersicht
|
||
|
||
Das Earning-System besteht aus vier Säulen:
|
||
|
||
| Säule | Beschreibung | Reward-Typ |
|
||
|-------|--------------|------------|
|
||
| **Karma/XP System** | Gamification ohne monetären Wert | XP, Badges, Levels |
|
||
| **Creator Rewards** | Social-Proof-basierte Content-Belohnung | Credits (delayed) |
|
||
| **Community Bounties** | Kuratierte Belohnungen für Contributions | Credits (manual) |
|
||
| **Referral Program** | Bestehendes System | Credits |
|
||
|
||
### Design-Prinzipien
|
||
|
||
1. **Fraud-Resistenz vor Großzügigkeit** - Lieber weniger Rewards als exploitable Systems
|
||
2. **Social Proof** - Rewards basieren auf Nutzen für ANDERE, nicht eigene Aktionen
|
||
3. **Delayed Gratification** - Zeit für Fraud-Detection vor Auszahlung
|
||
4. **Manual Gates** - Große Rewards immer mit menschlicher Review
|
||
5. **Non-monetary Gamification** - Engagement ohne Credit-Risiko
|
||
|
||
---
|
||
|
||
## 1. Karma/XP System
|
||
|
||
### Konzept
|
||
|
||
Ein nicht-monetäres Punktesystem für Engagement und Gamification. XP können NICHT für AI-Features eingetauscht werden - sie dienen nur der Motivation und Status-Anzeige.
|
||
|
||
### Warum kein Credit-Risiko?
|
||
|
||
```
|
||
XP hat keinen monetären Wert
|
||
→ Farming bringt keinen finanziellen Vorteil
|
||
→ Kein Anreiz für Bots/Multi-Accounts
|
||
→ Wir können großzügig sein ohne Risiko
|
||
```
|
||
|
||
### XP-Quellen
|
||
|
||
#### Tägliche Aktivität
|
||
|
||
| Aktion | XP | Limit |
|
||
|--------|-----|-------|
|
||
| Täglicher Login | 10 | 1x/Tag |
|
||
| Erste Aktion des Tages | 5 | 1x/Tag |
|
||
| 5 Minuten aktive Nutzung | 5 | 6x/Tag (30 Min max) |
|
||
|
||
#### App-Nutzung
|
||
|
||
| Aktion | XP | Limit |
|
||
|--------|-----|-------|
|
||
| Task erstellen | 1 | 50/Tag |
|
||
| Task erledigen | 2 | 50/Tag |
|
||
| Event erstellen | 2 | 20/Tag |
|
||
| Kontakt hinzufügen | 1 | 30/Tag |
|
||
| Deck erstellen | 5 | 10/Tag |
|
||
| Karte erstellen | 1 | 100/Tag |
|
||
| Präsentation erstellen | 5 | 5/Tag |
|
||
|
||
#### Streaks
|
||
|
||
| Streak | XP Bonus |
|
||
|--------|----------|
|
||
| 7 Tage | 50 |
|
||
| 30 Tage | 200 |
|
||
| 100 Tage | 500 |
|
||
| 365 Tage | 2000 |
|
||
|
||
#### Cross-App Nutzung
|
||
|
||
| Aktion | XP |
|
||
|--------|-----|
|
||
| 3 Apps an einem Tag genutzt | 20 |
|
||
| 5 Apps an einem Tag genutzt | 50 |
|
||
| Alle Apps in einer Woche genutzt | 100 |
|
||
|
||
### Level-System
|
||
|
||
```
|
||
Level 1: 0 XP → Newcomer
|
||
Level 5: 500 XP → Regular
|
||
Level 10: 2,000 XP → Enthusiast
|
||
Level 20: 10,000 XP → Power User
|
||
Level 30: 30,000 XP → Expert
|
||
Level 50: 100,000 XP → Legend
|
||
Level 100: 500,000 XP → Mana Master
|
||
```
|
||
|
||
### Level-Vorteile (keine Credits!)
|
||
|
||
| Level | Vorteil |
|
||
|-------|---------|
|
||
| 5 | Profilrahmen (Bronze) |
|
||
| 10 | Custom Themes freischalten |
|
||
| 20 | Profilrahmen (Silber) |
|
||
| 30 | Early Access zu Beta Features |
|
||
| 50 | Profilrahmen (Gold) |
|
||
| 75 | Leaderboard Badge |
|
||
| 100 | Profilrahmen (Legendary) + "OG" Status |
|
||
|
||
### Leaderboards
|
||
|
||
- **Täglich**: Top 100 XP heute
|
||
- **Wöchentlich**: Top 100 XP diese Woche
|
||
- **Monatlich**: Top 100 XP diesen Monat
|
||
- **All-Time**: Top 1000 Gesamt-XP
|
||
|
||
### Datenbank-Schema
|
||
|
||
```sql
|
||
-- XP Balances
|
||
CREATE TABLE karma.balances (
|
||
user_id UUID PRIMARY KEY REFERENCES auth.users(id),
|
||
total_xp BIGINT NOT NULL DEFAULT 0,
|
||
current_level INTEGER NOT NULL DEFAULT 1,
|
||
daily_xp INTEGER NOT NULL DEFAULT 0,
|
||
weekly_xp INTEGER NOT NULL DEFAULT 0,
|
||
monthly_xp INTEGER NOT NULL DEFAULT 0,
|
||
current_streak INTEGER NOT NULL DEFAULT 0,
|
||
longest_streak INTEGER NOT NULL DEFAULT 0,
|
||
last_activity_date DATE,
|
||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||
updated_at TIMESTAMPTZ DEFAULT NOW()
|
||
);
|
||
|
||
-- XP Transactions (für Audit, optional)
|
||
CREATE TABLE karma.transactions (
|
||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||
user_id UUID NOT NULL REFERENCES auth.users(id),
|
||
amount INTEGER NOT NULL,
|
||
source VARCHAR(50) NOT NULL, -- 'daily_login', 'task_complete', 'streak_bonus', etc.
|
||
source_id VARCHAR(100), -- optional: task_id, deck_id, etc.
|
||
app_id VARCHAR(50),
|
||
created_at TIMESTAMPTZ DEFAULT NOW()
|
||
);
|
||
|
||
-- Indexes
|
||
CREATE INDEX idx_karma_balances_total ON karma.balances(total_xp DESC);
|
||
CREATE INDEX idx_karma_balances_daily ON karma.balances(daily_xp DESC);
|
||
CREATE INDEX idx_karma_transactions_user ON karma.transactions(user_id, created_at DESC);
|
||
|
||
-- Daily reset job (cron)
|
||
-- Reset daily_xp at midnight
|
||
-- Reset weekly_xp on Monday
|
||
-- Reset monthly_xp on 1st
|
||
```
|
||
|
||
### API Endpoints
|
||
|
||
```
|
||
GET /api/v1/karma/balance → { totalXp, level, streak, rank }
|
||
GET /api/v1/karma/leaderboard → { daily: [...], weekly: [...], allTime: [...] }
|
||
POST /api/v1/karma/claim-streak → { bonus: 50, newStreak: 7 }
|
||
GET /api/v1/karma/history → [{ amount, source, createdAt }, ...]
|
||
```
|
||
|
||
---
|
||
|
||
## 2. Creator Rewards (Social Proof)
|
||
|
||
### Konzept
|
||
|
||
Credits für Content, der von ANDEREN Nutzern tatsächlich verwendet wird. Nicht für das Erstellen, sondern für den Nutzen.
|
||
|
||
### Fraud-Prevention Mechanismen
|
||
|
||
1. **Social Proof Required**: Nur Nutzung durch ANDERE zählt
|
||
2. **Verified Users Only**: Nur Interaktionen von verifizierten Usern zählen
|
||
3. **Delayed Payout**: 14 Tage Wartezeit für Fraud-Check
|
||
4. **Monthly Cap**: Max 100 Credits/Monat durch Creator Rewards
|
||
5. **Quality Gate**: Mindeststandards für Content
|
||
|
||
### Was ist ein "Verified User"?
|
||
|
||
```
|
||
Ein User gilt als "verified" wenn MINDESTENS EINS zutrifft:
|
||
- Hat mindestens 1x Credits gekauft
|
||
- Account älter als 60 Tage UND mindestens 30 aktive Tage
|
||
- Verifizierte E-Mail von bekanntem Provider (nicht temp-mail)
|
||
- Manuell vom Team verifiziert
|
||
```
|
||
|
||
### Reward-Struktur
|
||
|
||
#### ManaDeck
|
||
|
||
| Metrik | Threshold | Credits | Max/Monat |
|
||
|--------|-----------|---------|-----------|
|
||
| Deck kopiert | 10 verified User | 5 | 50 |
|
||
| Deck kopiert | 50 verified User | 15 | 30 |
|
||
| Deck kopiert | 100 verified User | 30 | 30 |
|
||
| Featured Deck | Team-Auswahl | 50 | 50 |
|
||
|
||
#### Zitare
|
||
|
||
| Metrik | Threshold | Credits | Max/Monat |
|
||
|--------|-----------|---------|-----------|
|
||
| Zitat eingereicht & akzeptiert | Nach Review | 3 | 30 |
|
||
| Zitat wird 100x angezeigt | Unique User | 5 | 25 |
|
||
| Zitat-Sammlung geteilt & genutzt | 10 verified Nutzer | 10 | 20 |
|
||
|
||
#### Presi
|
||
|
||
| Metrik | Threshold | Credits | Max/Monat |
|
||
|--------|-----------|---------|-----------|
|
||
| Template erstellt & approved | Nach Review | 10 | 30 |
|
||
| Template wird genutzt | 20 verified User | 10 | 40 |
|
||
|
||
### Payout-Flow
|
||
|
||
```
|
||
┌─────────────────────────────────────────────────────────────┐
|
||
│ Creator Reward Flow │
|
||
├─────────────────────────────────────────────────────────────┤
|
||
│ │
|
||
│ Tag 0: User A erstellt Deck │
|
||
│ → Status: "Public" │
|
||
│ │
|
||
│ Tag 1-14: Andere User kopieren das Deck │
|
||
│ → Copies werden gezählt (nur verified users) │
|
||
│ → Anti-Fraud Checks laufen │
|
||
│ │
|
||
│ Tag 14: Evaluation │
|
||
│ ┌─────────────────────────────────────────────────────┐ │
|
||
│ │ Fraud-Check: │ │
|
||
│ │ - Kopien von verschiedenen IPs? ✓ │ │
|
||
│ │ - Kopien über Zeit verteilt? ✓ │ │
|
||
│ │ - Keine Muster (Ring-Verdacht)? ✓ │ │
|
||
│ │ - Content-Qualität OK? ✓ │ │
|
||
│ └─────────────────────────────────────────────────────┘ │
|
||
│ │ │
|
||
│ ├─── Pass → Credits gutschreiben │
|
||
│ │ → Transaction: type='creator_reward' │
|
||
│ │ │
|
||
│ └─── Fail → Manuelle Review-Queue │
|
||
│ → Ggf. Account-Flag │
|
||
│ │
|
||
└─────────────────────────────────────────────────────────────┘
|
||
```
|
||
|
||
### Datenbank-Schema
|
||
|
||
```sql
|
||
-- Pending Creator Rewards
|
||
CREATE TABLE credits.creator_rewards_pending (
|
||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||
user_id UUID NOT NULL REFERENCES auth.users(id),
|
||
content_type VARCHAR(50) NOT NULL, -- 'deck', 'quote', 'template'
|
||
content_id UUID NOT NULL,
|
||
reward_type VARCHAR(50) NOT NULL, -- 'copies_10', 'copies_50', 'featured'
|
||
credits_amount INTEGER NOT NULL,
|
||
verified_interactions INTEGER NOT NULL DEFAULT 0,
|
||
interaction_user_ids UUID[] NOT NULL DEFAULT '{}',
|
||
status VARCHAR(20) NOT NULL DEFAULT 'pending', -- 'pending', 'approved', 'rejected', 'paid'
|
||
fraud_score INTEGER DEFAULT 0,
|
||
fraud_signals JSONB DEFAULT '[]',
|
||
eligible_at TIMESTAMPTZ NOT NULL, -- created_at + 14 days
|
||
reviewed_at TIMESTAMPTZ,
|
||
paid_at TIMESTAMPTZ,
|
||
created_at TIMESTAMPTZ DEFAULT NOW()
|
||
);
|
||
|
||
-- Verified Users Cache (für Performance)
|
||
CREATE MATERIALIZED VIEW credits.verified_users AS
|
||
SELECT
|
||
u.id as user_id,
|
||
CASE
|
||
WHEN EXISTS (SELECT 1 FROM credits.purchases p WHERE p.user_id = u.id AND p.status = 'completed') THEN true
|
||
WHEN u.created_at < NOW() - INTERVAL '60 days'
|
||
AND (SELECT COUNT(DISTINCT DATE(created_at)) FROM karma.transactions WHERE user_id = u.id) >= 30 THEN true
|
||
ELSE false
|
||
END as is_verified
|
||
FROM auth.users u;
|
||
|
||
-- Refresh daily
|
||
CREATE INDEX idx_verified_users ON credits.verified_users(user_id) WHERE is_verified = true;
|
||
|
||
-- Content Interactions Tracking
|
||
CREATE TABLE credits.content_interactions (
|
||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||
content_type VARCHAR(50) NOT NULL,
|
||
content_id UUID NOT NULL,
|
||
creator_user_id UUID NOT NULL,
|
||
interacting_user_id UUID NOT NULL,
|
||
interaction_type VARCHAR(50) NOT NULL, -- 'copy', 'like', 'use'
|
||
is_verified_user BOOLEAN NOT NULL DEFAULT false,
|
||
ip_hash VARCHAR(64), -- hashed for privacy
|
||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||
|
||
UNIQUE(content_type, content_id, interacting_user_id, interaction_type)
|
||
);
|
||
|
||
CREATE INDEX idx_content_interactions_creator ON credits.content_interactions(creator_user_id, created_at DESC);
|
||
CREATE INDEX idx_content_interactions_content ON credits.content_interactions(content_type, content_id);
|
||
```
|
||
|
||
### Fraud-Detection Signals
|
||
|
||
```typescript
|
||
interface FraudSignals {
|
||
// Timing-basiert
|
||
allInteractionsWithin24h: boolean; // Verdächtig wenn true
|
||
interactionsEvenlySpaced: boolean; // Bot-Pattern
|
||
|
||
// User-basiert
|
||
sameIpCluster: boolean; // Viele User, gleiche IP
|
||
newAccountCluster: boolean; // Viele neue Accounts
|
||
lowActivityAccounts: boolean; // Accounts ohne sonstige Aktivität
|
||
|
||
// Pattern-basiert
|
||
reciprocalInteractions: boolean; // A kopiert B, B kopiert A
|
||
ringPattern: boolean; // A→B→C→D→A
|
||
|
||
// Content-basiert
|
||
duplicateContent: boolean; // Kopie von anderem Deck
|
||
lowQualityContent: boolean; // Zu kurz, kein Inhalt
|
||
|
||
// Historical
|
||
previousFraudFlags: number; // Frühere Flags
|
||
}
|
||
|
||
// Score calculation
|
||
function calculateFraudScore(signals: FraudSignals): number {
|
||
let score = 0;
|
||
if (signals.allInteractionsWithin24h) score += 30;
|
||
if (signals.interactionsEvenlySpaced) score += 20;
|
||
if (signals.sameIpCluster) score += 40;
|
||
if (signals.newAccountCluster) score += 25;
|
||
if (signals.reciprocalInteractions) score += 35;
|
||
if (signals.ringPattern) score += 50;
|
||
if (signals.duplicateContent) score += 40;
|
||
if (signals.previousFraudFlags > 0) score += signals.previousFraudFlags * 15;
|
||
return Math.min(score, 100);
|
||
}
|
||
|
||
// Thresholds
|
||
const FRAUD_THRESHOLDS = {
|
||
AUTO_APPROVE: 10, // Score < 10: Auto-approve
|
||
MANUAL_REVIEW: 30, // Score 10-30: Queue for review
|
||
AUTO_REJECT: 50, // Score > 50: Auto-reject
|
||
};
|
||
```
|
||
|
||
---
|
||
|
||
## 3. Community Bounties
|
||
|
||
### Konzept
|
||
|
||
Manuell kuratierte Belohnungen für wertvolle Community-Beiträge. Jede Auszahlung erfordert Team-Review.
|
||
|
||
### Bug Bounty Program
|
||
|
||
#### Severity Levels
|
||
|
||
| Severity | Beschreibung | Credits | Beispiele |
|
||
|----------|--------------|---------|-----------|
|
||
| **Critical** | Sicherheit, Datenverlust | 500-1000 | Auth Bypass, SQL Injection, Data Leak |
|
||
| **High** | Major Feature kaputt | 100-250 | App Crash, Datenverlust (lokal), Payment Bug |
|
||
| **Medium** | Feature funktioniert nicht richtig | 25-75 | Falsches Verhalten, Sync-Probleme |
|
||
| **Low** | Kleinere Bugs | 10-25 | UI Glitches, Typos, Edge Cases |
|
||
| **Cosmetic** | Nur visuell | 5 | Alignment, Farben, Spacing |
|
||
|
||
#### Bug Report Prozess
|
||
|
||
```
|
||
┌─────────────────────────────────────────────────────────────┐
|
||
│ Bug Report Flow │
|
||
├─────────────────────────────────────────────────────────────┤
|
||
│ │
|
||
│ 1. User öffnet Bug Report │
|
||
│ - App auswählen │
|
||
│ - Titel (kurz) │
|
||
│ - Description (Steps to Reproduce) │
|
||
│ - Expected vs Actual Behavior │
|
||
│ - Screenshots/Video (optional, +10% Bonus) │
|
||
│ - Device/Browser Info (auto-filled) │
|
||
│ │
|
||
│ 2. Automatische Checks │
|
||
│ - Duplikat-Check (Similarity zu existierenden Bugs) │
|
||
│ - Spam-Check (zu kurz, bekannte Patterns) │
|
||
│ - Rate Limit (max 5 Reports/Tag) │
|
||
│ │
|
||
│ 3. Triage Queue │
|
||
│ Team reviewed innerhalb 48h: │
|
||
│ - Ist es ein echter Bug? → Severity zuweisen │
|
||
│ - Duplikat? → Link zu Original, kleiner Trostpreis (5) │
|
||
│ - Kein Bug? → Ablehnen mit Begründung │
|
||
│ │
|
||
│ 4. Bug wird gefixt │
|
||
│ - Credits werden gutgeschrieben │
|
||
│ - Optional: Erwähnung in Release Notes │
|
||
│ │
|
||
│ 5. Hall of Fame │
|
||
│ - Monatliche Top Bug Hunters │
|
||
│ - Lifetime Leaderboard │
|
||
│ │
|
||
└─────────────────────────────────────────────────────────────┘
|
||
```
|
||
|
||
#### Bug Report Schema
|
||
|
||
```sql
|
||
CREATE TABLE community.bug_reports (
|
||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||
user_id UUID NOT NULL REFERENCES auth.users(id),
|
||
|
||
-- Report Details
|
||
app_id VARCHAR(50) NOT NULL,
|
||
title VARCHAR(200) NOT NULL,
|
||
description TEXT NOT NULL,
|
||
steps_to_reproduce TEXT,
|
||
expected_behavior TEXT,
|
||
actual_behavior TEXT,
|
||
|
||
-- Attachments
|
||
screenshot_urls TEXT[],
|
||
video_url TEXT,
|
||
|
||
-- Device Info
|
||
device_info JSONB, -- { platform, os, browser, appVersion }
|
||
|
||
-- Triage
|
||
status VARCHAR(20) NOT NULL DEFAULT 'pending',
|
||
-- 'pending', 'triaging', 'confirmed', 'duplicate', 'not_a_bug', 'fixed', 'wont_fix'
|
||
severity VARCHAR(20), -- 'critical', 'high', 'medium', 'low', 'cosmetic'
|
||
duplicate_of UUID REFERENCES community.bug_reports(id),
|
||
|
||
-- Reward
|
||
credits_awarded INTEGER,
|
||
transaction_id UUID REFERENCES credits.transactions(id),
|
||
|
||
-- Internal
|
||
internal_notes TEXT,
|
||
assigned_to VARCHAR(100),
|
||
github_issue_url TEXT,
|
||
|
||
-- Timestamps
|
||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||
triaged_at TIMESTAMPTZ,
|
||
fixed_at TIMESTAMPTZ,
|
||
|
||
-- Anti-spam
|
||
ip_hash VARCHAR(64),
|
||
similarity_score FLOAT -- zu existierenden Reports
|
||
);
|
||
|
||
CREATE INDEX idx_bug_reports_user ON community.bug_reports(user_id);
|
||
CREATE INDEX idx_bug_reports_status ON community.bug_reports(status);
|
||
CREATE INDEX idx_bug_reports_app ON community.bug_reports(app_id, status);
|
||
```
|
||
|
||
### Feature Suggestions
|
||
|
||
| Phase | Credits | Bedingung |
|
||
|-------|---------|-----------|
|
||
| Eingereicht | 0 | - |
|
||
| Community Vote: 25+ Upvotes | 5 | Verified User Votes only |
|
||
| In Roadmap aufgenommen | 25 | Team-Entscheidung |
|
||
| Feature released | 75 | Implementation abgeschlossen |
|
||
|
||
### Community Help (Future)
|
||
|
||
Für spätere Phasen, wenn Community-Plattform existiert:
|
||
|
||
| Aktion | Credits | Review |
|
||
|--------|---------|--------|
|
||
| Antwort als "Lösung" markiert | 5 | Auto (durch Fragesteller) |
|
||
| Guide/Tutorial geschrieben | 25-75 | Manual Review |
|
||
| Video-Tutorial | 50-150 | Manual Review |
|
||
| Übersetzung beigetragen | 10-50 | Manual Review |
|
||
|
||
### Bounty Administration
|
||
|
||
```sql
|
||
-- Bounty Pool Tracking
|
||
CREATE TABLE community.bounty_pool (
|
||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||
month DATE NOT NULL, -- First of month
|
||
budget_credits INTEGER NOT NULL,
|
||
spent_credits INTEGER NOT NULL DEFAULT 0,
|
||
created_at TIMESTAMPTZ DEFAULT NOW()
|
||
);
|
||
|
||
-- Monthly budget: e.g., 10,000 Credits
|
||
-- Prevents runaway spending
|
||
```
|
||
|
||
---
|
||
|
||
## 4. Referral Program (Bestehend)
|
||
|
||
Das bestehende Referral-System bleibt unverändert. Dokumentation siehe `services/mana-core-auth/src/referrals/`.
|
||
|
||
### Zusammenfassung
|
||
|
||
| Event | Referee bekommt | Referrer bekommt |
|
||
|-------|-----------------|------------------|
|
||
| Registration | 25 Credits | 5 × Tier-Multiplier |
|
||
| Activation | - | 10 × Tier-Multiplier |
|
||
| Qualification (1. Kauf) | - | 50 × Tier-Multiplier |
|
||
| Cross-App Usage | - | 5 × Tier-Multiplier (pro App) |
|
||
| Retention (30 Tage) | - | 25 × Tier-Multiplier |
|
||
|
||
### Tier-Multiplikatoren
|
||
|
||
| Tier | Qualifizierte Referrals | Multiplier |
|
||
|------|------------------------|------------|
|
||
| Bronze | 0 | 1.0x |
|
||
| Silver | 1-5 | 1.5x |
|
||
| Gold | 6-15 | 2.0x |
|
||
| Platinum | 16+ | 3.0x |
|
||
|
||
---
|
||
|
||
## Implementation Roadmap
|
||
|
||
### Phase 1: Karma/XP System
|
||
|
||
**Priority: High | Effort: Medium | Risk: Low**
|
||
|
||
#### TODO
|
||
|
||
- [ ] **Database Setup**
|
||
- [ ] Create `karma` schema
|
||
- [ ] Create `balances` table
|
||
- [ ] Create `transactions` table
|
||
- [ ] Setup daily/weekly/monthly reset cron jobs
|
||
|
||
- [ ] **Backend (mana-core-auth)**
|
||
- [ ] Create `KarmaModule`
|
||
- [ ] Create `KarmaService` with methods:
|
||
- [ ] `awardXp(userId, amount, source, sourceId?, appId?)`
|
||
- [ ] `getBalance(userId)`
|
||
- [ ] `getLeaderboard(type: 'daily' | 'weekly' | 'monthly' | 'allTime')`
|
||
- [ ] `calculateLevel(totalXp)`
|
||
- [ ] `checkAndAwardStreakBonus(userId)`
|
||
- [ ] Create `KarmaController` with endpoints
|
||
- [ ] Create Event Listener für App-Events (Task complete, etc.)
|
||
|
||
- [ ] **Integration in Apps**
|
||
- [ ] Event-Emitter in jeder App für XP-relevante Aktionen
|
||
- [ ] Zentrales Event-Bus System (Redis Pub/Sub oder direkte HTTP calls)
|
||
|
||
- [ ] **Frontend (alle Web Apps)**
|
||
- [ ] XP-Anzeige in Header/Profile
|
||
- [ ] Level-Badge Component
|
||
- [ ] Streak-Anzeige
|
||
- [ ] Leaderboard-Page
|
||
- [ ] Level-Up Animation/Notification
|
||
|
||
- [ ] **Testing**
|
||
- [ ] Unit Tests für XP-Calculation
|
||
- [ ] Unit Tests für Level-Calculation
|
||
- [ ] Integration Tests für Streak-Logic
|
||
- [ ] Load Tests für Leaderboard-Queries
|
||
|
||
### Phase 2: Creator Rewards
|
||
|
||
**Priority: Medium | Effort: High | Risk: Medium**
|
||
|
||
#### TODO
|
||
|
||
- [ ] **Database Setup**
|
||
- [ ] Create `creator_rewards_pending` table
|
||
- [ ] Create `content_interactions` table
|
||
- [ ] Create `verified_users` materialized view
|
||
- [ ] Setup daily refresh for materialized view
|
||
|
||
- [ ] **Fraud Detection Service**
|
||
- [ ] Create `FraudDetectionService`
|
||
- [ ] Implement fraud signal detection
|
||
- [ ] Implement fraud score calculation
|
||
- [ ] Setup scheduled job für 14-day evaluation
|
||
|
||
- [ ] **Backend (mana-core-auth)**
|
||
- [ ] Create `CreatorRewardsModule`
|
||
- [ ] Create `CreatorRewardsService`:
|
||
- [ ] `trackInteraction(contentType, contentId, creatorId, interactingUserId)`
|
||
- [ ] `evaluatePendingRewards()` - Scheduled job
|
||
- [ ] `processApprovedRewards()`
|
||
- [ ] `getCreatorStats(userId)`
|
||
- [ ] Create Admin endpoints für Manual Review Queue
|
||
|
||
- [ ] **Integration in Content Apps**
|
||
- [ ] ManaDeck: Track deck copies
|
||
- [ ] Zitare: Track quote submissions/views
|
||
- [ ] Presi: Track template usage
|
||
|
||
- [ ] **Admin Dashboard**
|
||
- [ ] Review Queue UI
|
||
- [ ] Fraud Signal Visualization
|
||
- [ ] Approve/Reject Workflow
|
||
- [ ] Creator Stats Overview
|
||
|
||
- [ ] **Testing**
|
||
- [ ] Fraud Detection Unit Tests
|
||
- [ ] Integration Tests für Reward Flow
|
||
- [ ] Manual QA für Edge Cases
|
||
|
||
### Phase 3: Community Bounties
|
||
|
||
**Priority: Medium | Effort: Medium | Risk: Low**
|
||
|
||
#### TODO
|
||
|
||
- [ ] **Database Setup**
|
||
- [ ] Create `community` schema
|
||
- [ ] Create `bug_reports` table
|
||
- [ ] Create `feature_suggestions` table
|
||
- [ ] Create `bounty_pool` table
|
||
|
||
- [ ] **Bug Report System**
|
||
- [ ] Create `BugReportModule`
|
||
- [ ] Create `BugReportService`:
|
||
- [ ] `submitReport(userId, report)`
|
||
- [ ] `checkDuplicate(report)` - Similarity check
|
||
- [ ] `triageReport(reportId, severity)`
|
||
- [ ] `awardBounty(reportId)`
|
||
- [ ] Implement duplicate detection (embedding similarity?)
|
||
- [ ] Create Triage Dashboard
|
||
|
||
- [ ] **Feature Suggestion System**
|
||
- [ ] Create `FeatureSuggestionService`
|
||
- [ ] Voting System (verified users only)
|
||
- [ ] Roadmap Integration
|
||
|
||
- [ ] **Frontend**
|
||
- [ ] Bug Report Form Component
|
||
- [ ] Bug Report Status Tracker
|
||
- [ ] Feature Suggestion Board
|
||
- [ ] Bug Hunter Hall of Fame
|
||
|
||
- [ ] **Testing**
|
||
- [ ] Duplicate Detection Tests
|
||
- [ ] Bounty Payout Tests
|
||
- [ ] Rate Limiting Tests
|
||
|
||
### Phase 4: Polish & Analytics
|
||
|
||
**Priority: Low | Effort: Low | Risk: Low**
|
||
|
||
#### TODO
|
||
|
||
- [ ] **Analytics Dashboard**
|
||
- [ ] XP Distribution Charts
|
||
- [ ] Creator Reward Stats
|
||
- [ ] Fraud Detection Metrics
|
||
- [ ] Bounty Pool Usage
|
||
|
||
- [ ] **Notifications**
|
||
- [ ] Level Up Notifications
|
||
- [ ] Reward Payout Notifications
|
||
- [ ] Streak Warning (about to lose)
|
||
- [ ] Bug Report Status Updates
|
||
|
||
- [ ] **Gamification Polish**
|
||
- [ ] Profile Badges/Frames
|
||
- [ ] Public Profile with Stats
|
||
- [ ] Share Achievements
|
||
- [ ] Seasonal Themes
|
||
|
||
---
|
||
|
||
## API Endpoints Summary
|
||
|
||
### Karma/XP
|
||
|
||
```
|
||
GET /api/v1/karma/balance → KarmaBalance
|
||
GET /api/v1/karma/leaderboard → LeaderboardResponse
|
||
GET /api/v1/karma/history → KarmaTransaction[]
|
||
POST /api/v1/karma/claim-streak → StreakClaimResponse
|
||
```
|
||
|
||
### Creator Rewards
|
||
|
||
```
|
||
GET /api/v1/creator/stats → CreatorStats
|
||
GET /api/v1/creator/pending-rewards → PendingReward[]
|
||
GET /api/v1/creator/history → CreatorReward[]
|
||
|
||
# Admin
|
||
GET /api/v1/admin/creator-rewards/queue → PendingReward[]
|
||
POST /api/v1/admin/creator-rewards/:id/approve
|
||
POST /api/v1/admin/creator-rewards/:id/reject
|
||
```
|
||
|
||
### Bug Bounty
|
||
|
||
```
|
||
POST /api/v1/bugs/report → BugReport
|
||
GET /api/v1/bugs/my-reports → BugReport[]
|
||
GET /api/v1/bugs/hall-of-fame → BugHunter[]
|
||
|
||
# Admin
|
||
GET /api/v1/admin/bugs/triage-queue → BugReport[]
|
||
POST /api/v1/admin/bugs/:id/triage → { severity, credits }
|
||
POST /api/v1/admin/bugs/:id/close → { status, reason }
|
||
```
|
||
|
||
### Feature Suggestions
|
||
|
||
```
|
||
POST /api/v1/features/suggest → FeatureSuggestion
|
||
GET /api/v1/features/list → FeatureSuggestion[]
|
||
POST /api/v1/features/:id/vote → { success, voteCount }
|
||
GET /api/v1/features/my-suggestions → FeatureSuggestion[]
|
||
```
|
||
|
||
---
|
||
|
||
## Monitoring & Alerts
|
||
|
||
### Metrics to Track
|
||
|
||
```typescript
|
||
// Karma System
|
||
karma_xp_awarded_total // Counter: Total XP awarded
|
||
karma_level_ups_total // Counter: Level ups
|
||
karma_active_streaks // Gauge: Users with active streaks
|
||
|
||
// Creator Rewards
|
||
creator_rewards_pending // Gauge: Pending rewards count
|
||
creator_rewards_approved // Counter: Approved rewards
|
||
creator_rewards_rejected // Counter: Rejected (fraud)
|
||
creator_fraud_score_avg // Gauge: Average fraud score
|
||
|
||
// Bug Bounty
|
||
bugs_submitted_total // Counter: Total reports
|
||
bugs_confirmed_total // Counter: Confirmed bugs
|
||
bugs_bounty_paid_total // Counter: Credits paid
|
||
bugs_triage_queue_size // Gauge: Pending triage
|
||
```
|
||
|
||
### Alerts
|
||
|
||
```yaml
|
||
# Fraud Alert: Too many high-value rewards pending
|
||
- alert: CreatorRewardsFraudSpike
|
||
expr: increase(creator_rewards_rejected[1h]) > 10
|
||
labels:
|
||
severity: warning
|
||
annotations:
|
||
summary: "High fraud rejection rate"
|
||
|
||
# Bug Bounty: Queue backlog
|
||
- alert: BugTriageBacklog
|
||
expr: bugs_triage_queue_size > 50
|
||
labels:
|
||
severity: warning
|
||
annotations:
|
||
summary: "Bug triage queue growing"
|
||
```
|
||
|
||
---
|
||
|
||
## Security Considerations
|
||
|
||
### Rate Limits
|
||
|
||
| Endpoint | Limit |
|
||
|----------|-------|
|
||
| XP Award (internal) | 100/user/day |
|
||
| Bug Report Submit | 5/user/day |
|
||
| Feature Suggest | 3/user/day |
|
||
| Feature Vote | 20/user/day |
|
||
|
||
### Anti-Gaming Measures
|
||
|
||
1. **XP**: Daily caps prevent grinding
|
||
2. **Creator Rewards**: 14-day delay + fraud detection
|
||
3. **Bug Bounty**: Manual review required
|
||
4. **All**: Verified user requirements where applicable
|
||
|
||
### Data Privacy
|
||
|
||
- IP addresses stored as hashes only
|
||
- No tracking of specific content viewed
|
||
- Fraud signals anonymized in logs
|
||
- GDPR: All data exportable/deletable
|
||
|
||
---
|
||
|
||
## Open Questions
|
||
|
||
1. **XP Decay?** Sollte XP über Zeit verfallen wenn User inaktiv?
|
||
2. **Negative XP?** Sollte Spam/Abuse XP kosten?
|
||
3. **XP → Credits Conversion?** Zu einem späteren Zeitpunkt möglich?
|
||
4. **Creator Tiers?** Sollten Top-Creator bessere Rates bekommen?
|
||
5. **Bug Bounty Scope?** Nur eigene Apps oder auch Dependencies?
|
||
|
||
---
|
||
|
||
## Related Documents
|
||
|
||
- [Credit System (bestehend)](../services/mana-core-auth/src/credits/)
|
||
- [Referral System (bestehend)](../services/mana-core-auth/src/referrals/)
|
||
- [Credit Operations Registry](../packages/credit-operations/)
|