mirror of
https://github.com/Memo-2023/mana-monorepo.git
synced 2026-05-14 20:21:09 +02:00
- App display name → Cardecky in mana-apps.ts, MODULE_REGISTRY, alle Docs - Domains: cardecky.mana.how (App), cardecky-api.mana.how (Marketplace API), cardecky.com (Marketing-Landing — cloudflared-route + nginx-Block vorbereitet, DNS muss noch gesetzt werden) - 301-Redirect cards.mana.how → cardecky.mana.how (nginx + cloudflared) für alte Bookmarks; kann nach 6–12 Monaten wieder raus - SPDX license IDs Cards-Personal-Use/Pro-Only-1.0 → Cardecky-* via Drizzle 0001-Migration (DROP CHECK → UPDATE rows → SET DEFAULT → ADD CHECK), inkl. _journal- und 0001_snapshot-Update - In-mana cards-Modul: dezenter Banner zur Standalone-App (GUIDELINES §12), einmal schließbar via localStorage - Docker-CORS-Listen, sso-origins.ts, Prometheus-Target aktualisiert Technische IDs bleiben bewusst: appId 'cards', schema mana_platform.cards.*, Verzeichnis apps/cards/, Package @cards/web, services/cards-server, Env-Vars CARDS_*, UMAMI_WEBSITE_ID_CARDS*, Class CardsEvents — Mana-Konvention (Brand ≠ technischer Identifier). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
781 lines
26 KiB
Markdown
781 lines
26 KiB
Markdown
# Mana Earning System
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Konzept für fraud-resistente Mechanismen, durch die Nutzer Mana Credits verdienen können.
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## Status: Planung
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**Letzte Aktualisierung:** 2026-02-16
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---
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## Übersicht
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Das Earning-System besteht aus drei Säulen:
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| Säule | Beschreibung | Reward-Typ |
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|-------|--------------|------------|
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| **Karma/XP System** | Gamification ohne monetären Wert | XP, Badges, Levels |
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| **Creator Rewards** | Social-Proof-basierte Content-Belohnung | Credits (delayed) |
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| **Community Bounties** | Kuratierte Belohnungen für Contributions | Credits (manual) |
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### Design-Prinzipien
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1. **Fraud-Resistenz vor Großzügigkeit** - Lieber weniger Rewards als exploitable Systems
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2. **Social Proof** - Rewards basieren auf Nutzen für ANDERE, nicht eigene Aktionen
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3. **Delayed Gratification** - Zeit für Fraud-Detection vor Auszahlung
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4. **Manual Gates** - Große Rewards immer mit menschlicher Review
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5. **Non-monetary Gamification** - Engagement ohne Credit-Risiko
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---
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## 1. Karma/XP System
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### Konzept
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Ein nicht-monetäres Punktesystem für Engagement und Gamification. XP können NICHT für AI-Features eingetauscht werden - sie dienen nur der Motivation und Status-Anzeige.
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### Warum kein Credit-Risiko?
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```
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XP hat keinen monetären Wert
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→ Farming bringt keinen finanziellen Vorteil
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→ Kein Anreiz für Bots/Multi-Accounts
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→ Wir können großzügig sein ohne Risiko
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```
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### XP-Quellen
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#### Tägliche Aktivität
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| Aktion | XP | Limit |
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|--------|-----|-------|
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| Täglicher Login | 10 | 1x/Tag |
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| Erste Aktion des Tages | 5 | 1x/Tag |
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| 5 Minuten aktive Nutzung | 5 | 6x/Tag (30 Min max) |
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#### App-Nutzung
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| Aktion | XP | Limit |
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|--------|-----|-------|
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| Task erstellen | 1 | 50/Tag |
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| Task erledigen | 2 | 50/Tag |
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| Event erstellen | 2 | 20/Tag |
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| Kontakt hinzufügen | 1 | 30/Tag |
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| Deck erstellen | 5 | 10/Tag |
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| Karte erstellen | 1 | 100/Tag |
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| Präsentation erstellen | 5 | 5/Tag |
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#### Streaks
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| Streak | XP Bonus |
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|--------|----------|
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| 7 Tage | 50 |
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| 30 Tage | 200 |
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| 100 Tage | 500 |
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| 365 Tage | 2000 |
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#### Cross-App Nutzung
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| Aktion | XP |
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|--------|-----|
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| 3 Apps an einem Tag genutzt | 20 |
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| 5 Apps an einem Tag genutzt | 50 |
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| Alle Apps in einer Woche genutzt | 100 |
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### Level-System
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```
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Level 1: 0 XP → Newcomer
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Level 5: 500 XP → Regular
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Level 10: 2,000 XP → Enthusiast
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Level 20: 10,000 XP → Power User
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Level 30: 30,000 XP → Expert
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Level 50: 100,000 XP → Legend
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Level 100: 500,000 XP → Mana Master
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```
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### Level-Vorteile (keine Credits!)
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| Level | Vorteil |
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|-------|---------|
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| 5 | Profilrahmen (Bronze) |
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| 10 | Custom Themes freischalten |
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| 20 | Profilrahmen (Silber) |
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| 30 | Early Access zu Beta Features |
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| 50 | Profilrahmen (Gold) |
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| 75 | Leaderboard Badge |
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| 100 | Profilrahmen (Legendary) + "OG" Status |
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### Leaderboards
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- **Täglich**: Top 100 XP heute
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- **Wöchentlich**: Top 100 XP diese Woche
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- **Monatlich**: Top 100 XP diesen Monat
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- **All-Time**: Top 1000 Gesamt-XP
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### Datenbank-Schema
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```sql
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-- XP Balances
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CREATE TABLE karma.balances (
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user_id UUID PRIMARY KEY REFERENCES auth.users(id),
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total_xp BIGINT NOT NULL DEFAULT 0,
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current_level INTEGER NOT NULL DEFAULT 1,
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daily_xp INTEGER NOT NULL DEFAULT 0,
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weekly_xp INTEGER NOT NULL DEFAULT 0,
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monthly_xp INTEGER NOT NULL DEFAULT 0,
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current_streak INTEGER NOT NULL DEFAULT 0,
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longest_streak INTEGER NOT NULL DEFAULT 0,
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last_activity_date DATE,
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created_at TIMESTAMPTZ DEFAULT NOW(),
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updated_at TIMESTAMPTZ DEFAULT NOW()
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);
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-- XP Transactions (für Audit, optional)
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CREATE TABLE karma.transactions (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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user_id UUID NOT NULL REFERENCES auth.users(id),
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amount INTEGER NOT NULL,
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source VARCHAR(50) NOT NULL, -- 'daily_login', 'task_complete', 'streak_bonus', etc.
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source_id VARCHAR(100), -- optional: task_id, deck_id, etc.
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app_id VARCHAR(50),
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created_at TIMESTAMPTZ DEFAULT NOW()
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);
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-- Indexes
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CREATE INDEX idx_karma_balances_total ON karma.balances(total_xp DESC);
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CREATE INDEX idx_karma_balances_daily ON karma.balances(daily_xp DESC);
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CREATE INDEX idx_karma_transactions_user ON karma.transactions(user_id, created_at DESC);
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-- Daily reset job (cron)
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-- Reset daily_xp at midnight
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-- Reset weekly_xp on Monday
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-- Reset monthly_xp on 1st
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```
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### API Endpoints
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```
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GET /api/v1/karma/balance → { totalXp, level, streak, rank }
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GET /api/v1/karma/leaderboard → { daily: [...], weekly: [...], allTime: [...] }
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POST /api/v1/karma/claim-streak → { bonus: 50, newStreak: 7 }
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GET /api/v1/karma/history → [{ amount, source, createdAt }, ...]
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```
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---
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## 2. Creator Rewards (Social Proof)
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### Konzept
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Credits für Content, der von ANDEREN Nutzern tatsächlich verwendet wird. Nicht für das Erstellen, sondern für den Nutzen.
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### Fraud-Prevention Mechanismen
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1. **Social Proof Required**: Nur Nutzung durch ANDERE zählt
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2. **Verified Users Only**: Nur Interaktionen von verifizierten Usern zählen
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3. **Delayed Payout**: 14 Tage Wartezeit für Fraud-Check
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4. **Monthly Cap**: Max 100 Credits/Monat durch Creator Rewards
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5. **Quality Gate**: Mindeststandards für Content
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### Was ist ein "Verified User"?
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```
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Ein User gilt als "verified" wenn MINDESTENS EINS zutrifft:
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- Hat mindestens 1x Credits gekauft
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- Account älter als 60 Tage UND mindestens 30 aktive Tage
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- Verifizierte E-Mail von bekanntem Provider (nicht temp-mail)
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- Manuell vom Team verifiziert
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```
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### Reward-Struktur
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#### Cardecky
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| Metrik | Threshold | Credits | Max/Monat |
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|--------|-----------|---------|-----------|
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| Deck kopiert | 10 verified User | 5 | 50 |
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| Deck kopiert | 50 verified User | 15 | 30 |
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| Deck kopiert | 100 verified User | 30 | 30 |
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| Featured Deck | Team-Auswahl | 50 | 50 |
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#### Quotes
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| Metrik | Threshold | Credits | Max/Monat |
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|--------|-----------|---------|-----------|
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| Zitat eingereicht & akzeptiert | Nach Review | 3 | 30 |
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| Zitat wird 100x angezeigt | Unique User | 5 | 25 |
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| Zitat-Sammlung geteilt & genutzt | 10 verified Nutzer | 10 | 20 |
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#### Presi
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| Metrik | Threshold | Credits | Max/Monat |
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|--------|-----------|---------|-----------|
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| Template erstellt & approved | Nach Review | 10 | 30 |
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| Template wird genutzt | 20 verified User | 10 | 40 |
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### Payout-Flow
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```
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┌─────────────────────────────────────────────────────────────┐
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│ Creator Reward Flow │
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├─────────────────────────────────────────────────────────────┤
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│ │
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│ Tag 0: User A erstellt Deck │
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│ → Status: "Public" │
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│ │
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│ Tag 1-14: Andere User kopieren das Deck │
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│ → Copies werden gezählt (nur verified users) │
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│ → Anti-Fraud Checks laufen │
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│ │
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│ Tag 14: Evaluation │
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│ ┌─────────────────────────────────────────────────────┐ │
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│ │ Fraud-Check: │ │
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│ │ - Kopien von verschiedenen IPs? ✓ │ │
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│ │ - Kopien über Zeit verteilt? ✓ │ │
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│ │ - Keine Muster (Ring-Verdacht)? ✓ │ │
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│ │ - Content-Qualität OK? ✓ │ │
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│ └─────────────────────────────────────────────────────┘ │
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│ │ │
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│ ├─── Pass → Credits gutschreiben │
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│ │ → Transaction: type='creator_reward' │
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│ │ │
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│ └─── Fail → Manuelle Review-Queue │
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│ → Ggf. Account-Flag │
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│ │
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└─────────────────────────────────────────────────────────────┘
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```
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### Datenbank-Schema
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```sql
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-- Pending Creator Rewards
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CREATE TABLE credits.creator_rewards_pending (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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user_id UUID NOT NULL REFERENCES auth.users(id),
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content_type VARCHAR(50) NOT NULL, -- 'deck', 'quote', 'template'
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content_id UUID NOT NULL,
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reward_type VARCHAR(50) NOT NULL, -- 'copies_10', 'copies_50', 'featured'
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credits_amount INTEGER NOT NULL,
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verified_interactions INTEGER NOT NULL DEFAULT 0,
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interaction_user_ids UUID[] NOT NULL DEFAULT '{}',
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status VARCHAR(20) NOT NULL DEFAULT 'pending', -- 'pending', 'approved', 'rejected', 'paid'
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fraud_score INTEGER DEFAULT 0,
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fraud_signals JSONB DEFAULT '[]',
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eligible_at TIMESTAMPTZ NOT NULL, -- created_at + 14 days
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reviewed_at TIMESTAMPTZ,
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paid_at TIMESTAMPTZ,
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created_at TIMESTAMPTZ DEFAULT NOW()
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);
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-- Verified Users Cache (für Performance)
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CREATE MATERIALIZED VIEW credits.verified_users AS
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SELECT
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u.id as user_id,
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CASE
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WHEN EXISTS (SELECT 1 FROM credits.purchases p WHERE p.user_id = u.id AND p.status = 'completed') THEN true
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WHEN u.created_at < NOW() - INTERVAL '60 days'
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AND (SELECT COUNT(DISTINCT DATE(created_at)) FROM karma.transactions WHERE user_id = u.id) >= 30 THEN true
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ELSE false
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END as is_verified
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FROM auth.users u;
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-- Refresh daily
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CREATE INDEX idx_verified_users ON credits.verified_users(user_id) WHERE is_verified = true;
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-- Content Interactions Tracking
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CREATE TABLE credits.content_interactions (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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content_type VARCHAR(50) NOT NULL,
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content_id UUID NOT NULL,
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creator_user_id UUID NOT NULL,
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interacting_user_id UUID NOT NULL,
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interaction_type VARCHAR(50) NOT NULL, -- 'copy', 'like', 'use'
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is_verified_user BOOLEAN NOT NULL DEFAULT false,
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ip_hash VARCHAR(64), -- hashed for privacy
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created_at TIMESTAMPTZ DEFAULT NOW(),
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UNIQUE(content_type, content_id, interacting_user_id, interaction_type)
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);
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CREATE INDEX idx_content_interactions_creator ON credits.content_interactions(creator_user_id, created_at DESC);
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CREATE INDEX idx_content_interactions_content ON credits.content_interactions(content_type, content_id);
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```
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### Fraud-Detection Signals
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```typescript
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interface FraudSignals {
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// Timing-basiert
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allInteractionsWithin24h: boolean; // Verdächtig wenn true
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interactionsEvenlySpaced: boolean; // Bot-Pattern
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// User-basiert
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sameIpCluster: boolean; // Viele User, gleiche IP
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newAccountCluster: boolean; // Viele neue Accounts
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lowActivityAccounts: boolean; // Accounts ohne sonstige Aktivität
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// Pattern-basiert
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reciprocalInteractions: boolean; // A kopiert B, B kopiert A
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ringPattern: boolean; // A→B→C→D→A
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// Content-basiert
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duplicateContent: boolean; // Kopie von anderem Deck
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lowQualityContent: boolean; // Zu kurz, kein Inhalt
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// Historical
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previousFraudFlags: number; // Frühere Flags
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}
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// Score calculation
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function calculateFraudScore(signals: FraudSignals): number {
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let score = 0;
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if (signals.allInteractionsWithin24h) score += 30;
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if (signals.interactionsEvenlySpaced) score += 20;
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if (signals.sameIpCluster) score += 40;
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if (signals.newAccountCluster) score += 25;
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if (signals.reciprocalInteractions) score += 35;
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if (signals.ringPattern) score += 50;
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if (signals.duplicateContent) score += 40;
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if (signals.previousFraudFlags > 0) score += signals.previousFraudFlags * 15;
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return Math.min(score, 100);
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}
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// Thresholds
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const FRAUD_THRESHOLDS = {
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AUTO_APPROVE: 10, // Score < 10: Auto-approve
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MANUAL_REVIEW: 30, // Score 10-30: Queue for review
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AUTO_REJECT: 50, // Score > 50: Auto-reject
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};
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```
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---
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## 3. Community Bounties
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### Konzept
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Manuell kuratierte Belohnungen für wertvolle Community-Beiträge. Jede Auszahlung erfordert Team-Review.
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### Bug Bounty Program
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#### Severity Levels
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| Severity | Beschreibung | Credits | Beispiele |
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|----------|--------------|---------|-----------|
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| **Critical** | Sicherheit, Datenverlust | 500-1000 | Auth Bypass, SQL Injection, Data Leak |
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| **High** | Major Feature kaputt | 100-250 | App Crash, Datenverlust (lokal), Payment Bug |
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| **Medium** | Feature funktioniert nicht richtig | 25-75 | Falsches Verhalten, Sync-Probleme |
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| **Low** | Kleinere Bugs | 10-25 | UI Glitches, Typos, Edge Cases |
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| **Cosmetic** | Nur visuell | 5 | Alignment, Farben, Spacing |
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#### Bug Report Prozess
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```
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┌─────────────────────────────────────────────────────────────┐
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│ Bug Report Flow │
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├─────────────────────────────────────────────────────────────┤
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│ │
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│ 1. User öffnet Bug Report │
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│ - App auswählen │
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│ - Titel (kurz) │
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│ - Description (Steps to Reproduce) │
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│ - Expected vs Actual Behavior │
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│ - Screenshots/Video (optional, +10% Bonus) │
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│ - Device/Browser Info (auto-filled) │
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│ │
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│ 2. Automatische Checks │
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│ - Duplikat-Check (Similarity zu existierenden Bugs) │
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│ - Spam-Check (zu kurz, bekannte Patterns) │
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│ - Rate Limit (max 5 Reports/Tag) │
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│ │
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│ 3. Triage Queue │
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│ Team reviewed innerhalb 48h: │
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│ - Ist es ein echter Bug? → Severity zuweisen │
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│ - Duplikat? → Link zu Original, kleiner Trostpreis (5) │
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│ - Kein Bug? → Ablehnen mit Begründung │
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│ │
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│ 4. Bug wird gefixt │
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│ - Credits werden gutgeschrieben │
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│ - Optional: Erwähnung in Release Notes │
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│ │
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│ 5. Hall of Fame │
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│ - Monatliche Top Bug Hunters │
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│ - Lifetime Leaderboard │
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│ │
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└─────────────────────────────────────────────────────────────┘
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```
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#### Bug Report Schema
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```sql
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CREATE TABLE community.bug_reports (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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user_id UUID NOT NULL REFERENCES auth.users(id),
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-- Report Details
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app_id VARCHAR(50) NOT NULL,
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title VARCHAR(200) NOT NULL,
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description TEXT NOT NULL,
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steps_to_reproduce TEXT,
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expected_behavior TEXT,
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actual_behavior TEXT,
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-- Attachments
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screenshot_urls TEXT[],
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video_url TEXT,
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-- Device Info
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device_info JSONB, -- { platform, os, browser, appVersion }
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-- Triage
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status VARCHAR(20) NOT NULL DEFAULT 'pending',
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-- 'pending', 'triaging', 'confirmed', 'duplicate', 'not_a_bug', 'fixed', 'wont_fix'
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severity VARCHAR(20), -- 'critical', 'high', 'medium', 'low', 'cosmetic'
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duplicate_of UUID REFERENCES community.bug_reports(id),
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-- Reward
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credits_awarded INTEGER,
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transaction_id UUID REFERENCES credits.transactions(id),
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-- Internal
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internal_notes TEXT,
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assigned_to VARCHAR(100),
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github_issue_url TEXT,
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-- Timestamps
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created_at TIMESTAMPTZ DEFAULT NOW(),
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triaged_at TIMESTAMPTZ,
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fixed_at TIMESTAMPTZ,
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-- Anti-spam
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ip_hash VARCHAR(64),
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similarity_score FLOAT -- zu existierenden Reports
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);
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CREATE INDEX idx_bug_reports_user ON community.bug_reports(user_id);
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CREATE INDEX idx_bug_reports_status ON community.bug_reports(status);
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CREATE INDEX idx_bug_reports_app ON community.bug_reports(app_id, status);
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```
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### Feature Suggestions
|
|
|
|
| Phase | Credits | Bedingung |
|
|
|-------|---------|-----------|
|
|
| Eingereicht | 0 | - |
|
|
| Community Vote: 25+ Upvotes | 5 | Verified User Votes only |
|
|
| In Roadmap aufgenommen | 25 | Team-Entscheidung |
|
|
| Feature released | 75 | Implementation abgeschlossen |
|
|
|
|
### Community Help (Future)
|
|
|
|
Für spätere Phasen, wenn Community-Plattform existiert:
|
|
|
|
| Aktion | Credits | Review |
|
|
|--------|---------|--------|
|
|
| Antwort als "Lösung" markiert | 5 | Auto (durch Fragesteller) |
|
|
| Guide/Tutorial geschrieben | 25-75 | Manual Review |
|
|
| Video-Tutorial | 50-150 | Manual Review |
|
|
| Übersetzung beigetragen | 10-50 | Manual Review |
|
|
|
|
### Bounty Administration
|
|
|
|
```sql
|
|
-- Bounty Pool Tracking
|
|
CREATE TABLE community.bounty_pool (
|
|
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
|
month DATE NOT NULL, -- First of month
|
|
budget_credits INTEGER NOT NULL,
|
|
spent_credits INTEGER NOT NULL DEFAULT 0,
|
|
created_at TIMESTAMPTZ DEFAULT NOW()
|
|
);
|
|
|
|
-- Monthly budget: e.g., 10,000 Credits
|
|
-- Prevents runaway spending
|
|
```
|
|
|
|
---
|
|
|
|
## Implementation Roadmap
|
|
|
|
### Phase 1: Karma/XP System
|
|
|
|
**Priority: High | Effort: Medium | Risk: Low**
|
|
|
|
#### TODO
|
|
|
|
- [ ] **Database Setup**
|
|
- [ ] Create `karma` schema
|
|
- [ ] Create `balances` table
|
|
- [ ] Create `transactions` table
|
|
- [ ] Setup daily/weekly/monthly reset cron jobs
|
|
|
|
- [ ] **Backend (mana-auth)**
|
|
- [ ] Create `KarmaModule`
|
|
- [ ] Create `KarmaService` with methods:
|
|
- [ ] `awardXp(userId, amount, source, sourceId?, appId?)`
|
|
- [ ] `getBalance(userId)`
|
|
- [ ] `getLeaderboard(type: 'daily' | 'weekly' | 'monthly' | 'allTime')`
|
|
- [ ] `calculateLevel(totalXp)`
|
|
- [ ] `checkAndAwardStreakBonus(userId)`
|
|
- [ ] Create `KarmaController` with endpoints
|
|
- [ ] Create Event Listener für App-Events (Task complete, etc.)
|
|
|
|
- [ ] **Integration in Apps**
|
|
- [ ] Event-Emitter in jeder App für XP-relevante Aktionen
|
|
- [ ] Zentrales Event-Bus System (Redis Pub/Sub oder direkte HTTP calls)
|
|
|
|
- [ ] **Frontend (alle Web Apps)**
|
|
- [ ] XP-Anzeige in Header/Profile
|
|
- [ ] Level-Badge Component
|
|
- [ ] Streak-Anzeige
|
|
- [ ] Leaderboard-Page
|
|
- [ ] Level-Up Animation/Notification
|
|
|
|
- [ ] **Testing**
|
|
- [ ] Unit Tests für XP-Calculation
|
|
- [ ] Unit Tests für Level-Calculation
|
|
- [ ] Integration Tests für Streak-Logic
|
|
- [ ] Load Tests für Leaderboard-Queries
|
|
|
|
### Phase 2: Creator Rewards
|
|
|
|
**Priority: Medium | Effort: High | Risk: Medium**
|
|
|
|
#### TODO
|
|
|
|
- [ ] **Database Setup**
|
|
- [ ] Create `creator_rewards_pending` table
|
|
- [ ] Create `content_interactions` table
|
|
- [ ] Create `verified_users` materialized view
|
|
- [ ] Setup daily refresh for materialized view
|
|
|
|
- [ ] **Fraud Detection Service**
|
|
- [ ] Create `FraudDetectionService`
|
|
- [ ] Implement fraud signal detection
|
|
- [ ] Implement fraud score calculation
|
|
- [ ] Setup scheduled job für 14-day evaluation
|
|
|
|
- [ ] **Backend (mana-auth)**
|
|
- [ ] Create `CreatorRewardsModule`
|
|
- [ ] Create `CreatorRewardsService`:
|
|
- [ ] `trackInteraction(contentType, contentId, creatorId, interactingUserId)`
|
|
- [ ] `evaluatePendingRewards()` - Scheduled job
|
|
- [ ] `processApprovedRewards()`
|
|
- [ ] `getCreatorStats(userId)`
|
|
- [ ] Create Admin endpoints für Manual Review Queue
|
|
|
|
- [ ] **Integration in Content Apps**
|
|
- [ ] Cardecky: Track deck copies
|
|
- [ ] Quotes: Track quote submissions/views
|
|
- [ ] Presi: Track template usage
|
|
|
|
- [ ] **Admin Dashboard**
|
|
- [ ] Review Queue UI
|
|
- [ ] Fraud Signal Visualization
|
|
- [ ] Approve/Reject Workflow
|
|
- [ ] Creator Stats Overview
|
|
|
|
- [ ] **Testing**
|
|
- [ ] Fraud Detection Unit Tests
|
|
- [ ] Integration Tests für Reward Flow
|
|
- [ ] Manual QA für Edge Cases
|
|
|
|
### Phase 3: Community Bounties
|
|
|
|
**Priority: Medium | Effort: Medium | Risk: Low**
|
|
|
|
#### TODO
|
|
|
|
- [ ] **Database Setup**
|
|
- [ ] Create `community` schema
|
|
- [ ] Create `bug_reports` table
|
|
- [ ] Create `feature_suggestions` table
|
|
- [ ] Create `bounty_pool` table
|
|
|
|
- [ ] **Bug Report System**
|
|
- [ ] Create `BugReportModule`
|
|
- [ ] Create `BugReportService`:
|
|
- [ ] `submitReport(userId, report)`
|
|
- [ ] `checkDuplicate(report)` - Similarity check
|
|
- [ ] `triageReport(reportId, severity)`
|
|
- [ ] `awardBounty(reportId)`
|
|
- [ ] Implement duplicate detection (embedding similarity?)
|
|
- [ ] Create Triage Dashboard
|
|
|
|
- [ ] **Feature Suggestion System**
|
|
- [ ] Create `FeatureSuggestionService`
|
|
- [ ] Voting System (verified users only)
|
|
- [ ] Roadmap Integration
|
|
|
|
- [ ] **Frontend**
|
|
- [ ] Bug Report Form Component
|
|
- [ ] Bug Report Status Tracker
|
|
- [ ] Feature Suggestion Board
|
|
- [ ] Bug Hunter Hall of Fame
|
|
|
|
- [ ] **Testing**
|
|
- [ ] Duplicate Detection Tests
|
|
- [ ] Bounty Payout Tests
|
|
- [ ] Rate Limiting Tests
|
|
|
|
### Phase 4: Polish & Analytics
|
|
|
|
**Priority: Low | Effort: Low | Risk: Low**
|
|
|
|
#### TODO
|
|
|
|
- [ ] **Analytics Dashboard**
|
|
- [ ] XP Distribution Charts
|
|
- [ ] Creator Reward Stats
|
|
- [ ] Fraud Detection Metrics
|
|
- [ ] Bounty Pool Usage
|
|
|
|
- [ ] **Notifications**
|
|
- [ ] Level Up Notifications
|
|
- [ ] Reward Payout Notifications
|
|
- [ ] Streak Warning (about to lose)
|
|
- [ ] Bug Report Status Updates
|
|
|
|
- [ ] **Gamification Polish**
|
|
- [ ] Profile Badges/Frames
|
|
- [ ] Public Profile with Stats
|
|
- [ ] Share Achievements
|
|
- [ ] Seasonal Themes
|
|
|
|
---
|
|
|
|
## API Endpoints Summary
|
|
|
|
### Karma/XP
|
|
|
|
```
|
|
GET /api/v1/karma/balance → KarmaBalance
|
|
GET /api/v1/karma/leaderboard → LeaderboardResponse
|
|
GET /api/v1/karma/history → KarmaTransaction[]
|
|
POST /api/v1/karma/claim-streak → StreakClaimResponse
|
|
```
|
|
|
|
### Creator Rewards
|
|
|
|
```
|
|
GET /api/v1/creator/stats → CreatorStats
|
|
GET /api/v1/creator/pending-rewards → PendingReward[]
|
|
GET /api/v1/creator/history → CreatorReward[]
|
|
|
|
# Admin
|
|
GET /api/v1/admin/creator-rewards/queue → PendingReward[]
|
|
POST /api/v1/admin/creator-rewards/:id/approve
|
|
POST /api/v1/admin/creator-rewards/:id/reject
|
|
```
|
|
|
|
### Bug Bounty
|
|
|
|
```
|
|
POST /api/v1/bugs/report → BugReport
|
|
GET /api/v1/bugs/my-reports → BugReport[]
|
|
GET /api/v1/bugs/hall-of-fame → BugHunter[]
|
|
|
|
# Admin
|
|
GET /api/v1/admin/bugs/triage-queue → BugReport[]
|
|
POST /api/v1/admin/bugs/:id/triage → { severity, credits }
|
|
POST /api/v1/admin/bugs/:id/close → { status, reason }
|
|
```
|
|
|
|
### Feature Suggestions
|
|
|
|
```
|
|
POST /api/v1/features/suggest → FeatureSuggestion
|
|
GET /api/v1/features/list → FeatureSuggestion[]
|
|
POST /api/v1/features/:id/vote → { success, voteCount }
|
|
GET /api/v1/features/my-suggestions → FeatureSuggestion[]
|
|
```
|
|
|
|
---
|
|
|
|
## Monitoring & Alerts
|
|
|
|
### Metrics to Track
|
|
|
|
```typescript
|
|
// Karma System
|
|
karma_xp_awarded_total // Counter: Total XP awarded
|
|
karma_level_ups_total // Counter: Level ups
|
|
karma_active_streaks // Gauge: Users with active streaks
|
|
|
|
// Creator Rewards
|
|
creator_rewards_pending // Gauge: Pending rewards count
|
|
creator_rewards_approved // Counter: Approved rewards
|
|
creator_rewards_rejected // Counter: Rejected (fraud)
|
|
creator_fraud_score_avg // Gauge: Average fraud score
|
|
|
|
// Bug Bounty
|
|
bugs_submitted_total // Counter: Total reports
|
|
bugs_confirmed_total // Counter: Confirmed bugs
|
|
bugs_bounty_paid_total // Counter: Credits paid
|
|
bugs_triage_queue_size // Gauge: Pending triage
|
|
```
|
|
|
|
### Alerts
|
|
|
|
```yaml
|
|
# Fraud Alert: Too many high-value rewards pending
|
|
- alert: CreatorRewardsFraudSpike
|
|
expr: increase(creator_rewards_rejected[1h]) > 10
|
|
labels:
|
|
severity: warning
|
|
annotations:
|
|
summary: "High fraud rejection rate"
|
|
|
|
# Bug Bounty: Queue backlog
|
|
- alert: BugTriageBacklog
|
|
expr: bugs_triage_queue_size > 50
|
|
labels:
|
|
severity: warning
|
|
annotations:
|
|
summary: "Bug triage queue growing"
|
|
```
|
|
|
|
---
|
|
|
|
## Security Considerations
|
|
|
|
### Rate Limits
|
|
|
|
| Endpoint | Limit |
|
|
|----------|-------|
|
|
| XP Award (internal) | 100/user/day |
|
|
| Bug Report Submit | 5/user/day |
|
|
| Feature Suggest | 3/user/day |
|
|
| Feature Vote | 20/user/day |
|
|
|
|
### Anti-Gaming Measures
|
|
|
|
1. **XP**: Daily caps prevent grinding
|
|
2. **Creator Rewards**: 14-day delay + fraud detection
|
|
3. **Bug Bounty**: Manual review required
|
|
4. **All**: Verified user requirements where applicable
|
|
|
|
### Data Privacy
|
|
|
|
- IP addresses stored as hashes only
|
|
- No tracking of specific content viewed
|
|
- Fraud signals anonymized in logs
|
|
- GDPR: All data exportable/deletable
|
|
|
|
---
|
|
|
|
## Open Questions
|
|
|
|
1. **XP Decay?** Sollte XP über Zeit verfallen wenn User inaktiv?
|
|
2. **Negative XP?** Sollte Spam/Abuse XP kosten?
|
|
3. **XP → Credits Conversion?** Zu einem späteren Zeitpunkt möglich?
|
|
4. **Creator Tiers?** Sollten Top-Creator bessere Rates bekommen?
|
|
5. **Bug Bounty Scope?** Nur eigene Apps oder auch Dependencies?
|
|
|
|
---
|
|
|
|
## Related Documents
|
|
|
|
- [Credit System (bestehend)](../services/mana-auth/src/credits/)
|
|
- [Credit Operations Registry](../packages/credit-operations/)
|