Migrate particle API from deprecated ParticleEmitterManager
(add.particles + createEmitter) to new Phaser 3.60+ API
(add.particles with direct emitter config). All 21 improvements
now complete.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Split monolithic RPGScene.js (1210 lines) into modular manager classes:
- WorldManager, PlayerManager, NPCManager, ChatUI, StorageManager,
SoundManager, TouchControls
Key improvements:
- Constants config (GAME_CONFIG) replacing all magic numbers
- JSDoc types + jsconfig.json for IDE type-safety
- LocalStorage persistence for progress, stats, and custom avatars
- Synthesized sound effects via Web Audio API
- 26 NPCs (up from 10) in 3 categories
- Stats/leaderboard in main menu
- Pixel editor avatar integration with RPG game
- Mobile touch controls (virtual joystick + interact button)
- Chat UI with typing indicator and conversation history
- Interactive tutorial overlay for first-time players
- Floating question mark over NPCs in range
- Server hardened: rate limiting, input sanitization, CORS restrictions,
API timeouts, conversation history cap
- Particle effect object pooling
- i18n framework with DE/EN and language switcher
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Sends a message to a Matrix room when a deploy fails, including
the failing services, commit, deployer, and a link to the logs.
Requires two GitHub Actions secrets:
- DEPLOY_NOTIFY_ROOM_ID: Matrix room ID
- DEPLOY_NOTIFY_BOT_TOKEN: Matrix bot access token
Skips silently if secrets are not configured.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>