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feat(whopixels): update Phaser from 3.55.2 to 3.80.1
Migrate particle API from deprecated ParticleEmitterManager (add.particles + createEmitter) to new Phaser 3.60+ API (add.particles with direct emitter config). All 21 improvements now complete. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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3 changed files with 13 additions and 17 deletions
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@ -35,7 +35,7 @@
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## Performance
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- [x] **19. Object Pooling** — Partikel-Pool einmalig erstellt, Emitter wird wiederverwendet statt neu erstellt
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- [ ] **20. Phaser-Version updaten** — Von 3.55.2 auf 3.80+ (Breaking Changes bei Particle-API, benötigt umfassende Tests)
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- [x] **20. Phaser-Version updaten** — Von 3.55.2 auf 3.80.1, Particle-API auf neue `add.particles(x, y, key, config)` Syntax migriert
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## Lokalisierung
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@ -10,7 +10,7 @@
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<div id="game-container"></div>
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<!-- Phaser Library -->
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.80.1/dist/phaser.min.js"></script>
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<!-- Game Data -->
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<script src="data/npc_characters.js"></script>
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@ -21,9 +21,7 @@ class NPCManager {
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this.npcDialog = null;
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this.interactionPrompt = null;
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// Partikel-Pool (wiederverwendbar)
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/** @type {Phaser.GameObjects.Particles.ParticleEmitterManager|null} */
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this._particlePool = null;
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// Partikel-Emitter (wiederverwendbar)
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/** @type {Phaser.GameObjects.Particles.ParticleEmitter|null} */
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this._emitter = null;
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}
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@ -84,18 +82,16 @@ class NPCManager {
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}
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_initParticlePool() {
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this._particlePool = this.scene.add.particles('particle');
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if (this._particlePool.createEmitter) {
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this._emitter = this._particlePool.createEmitter({
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speed: { min: 50, max: 100 },
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angle: { min: 0, max: 360 },
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scale: { start: 0.5, end: 0 },
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blendMode: 'ADD',
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lifespan: GAME_CONFIG.ANIMATIONS.PARTICLE_LIFETIME,
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gravityY: 0,
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on: false, // Startet deaktiviert
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});
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}
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// Phaser 3.60+ API: add.particles() gibt direkt einen ParticleEmitter zurück
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this._emitter = this.scene.add.particles(0, 0, 'particle', {
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speed: { min: 50, max: 100 },
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angle: { min: 0, max: 360 },
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scale: { start: 0.5, end: 0 },
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blendMode: 'ADD',
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lifespan: GAME_CONFIG.ANIMATIONS.PARTICLE_LIFETIME,
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gravityY: 0,
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emitting: false,
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});
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}
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spawnNewNPC() {
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