feat(shared-ui): unify bottom-stack bars with shared Pill component

- Extract Pill.svelte as the single visual primitive (44px, icon+label,
  active/primary/danger variants) used by PillDropdownBar and TagStrip.
  PillNav keeps its own internal .pill class (36px, icon-only-oriented).
- Extract phosphor-icon-map.ts to deduplicate the icon lookup tables
  that previously lived inline in PillDropdownBar.
- Unify bar slot heights in (app)/+layout.svelte: 56px PillNav,
  64px for tags / quickinput / tabbar / dropdown-bar. Remove debug
  outlines. Collapse bottom-stack gap so bars sit flush below PillNav.
- SceneAppBar wrapped in 64px slot, scene-pill/app-tab 40px to match.
- Enforce single-bar policy: opening one bar closes the others.
- QuickInputBar strip-down: remove leading CheckSquare icon and trailing
  nav-toggle snippet; bar is pure search input now.
- Move user-menu (last PillNav pill) to bar-mode with short content:
  Einstellungen, Light/Dark/System segmented, Theme, Logout.
- Swap tabs nav icon from Columns to Cards for better readability.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Till JS 2026-04-15 00:58:46 +02:00
parent ce646550cd
commit b03bbe132e
7 changed files with 467 additions and 460 deletions

View file

@ -68,91 +68,101 @@
}
</script>
<div class="scene-app-bar">
{#each scenes as scene (scene.id)}
{@const isActive = scene.id === activeSceneId}
<div class="scene-app-bar-wrapper">
<div class="scene-app-bar">
{#each scenes as scene (scene.id)}
{@const isActive = scene.id === activeSceneId}
{#if isActive && pages.length > 0}
<!-- Active scene + its app tabs wrapped in a visual group -->
<div class="scene-group">
{#if isActive && pages.length > 0}
<!-- Active scene + its app tabs wrapped in a visual group -->
<div class="scene-group">
<button
type="button"
class="scene-pill active"
onclick={() => onSceneSelect(scene.id)}
oncontextmenu={(e) => onSceneContextMenu(e, scene)}
>
<span class="scene-name">{scene.name}</span>
<span class="scene-count">{scene.openApps.length}</span>
</button>
<span class="group-sep"></span>
{#each pages as p (p.id)}
{@const AppIcon = p.icon}
<button
class="app-tab"
onclick={() => onAppClick(p.id)}
oncontextmenu={(e) => onAppContextMenu(e, p.id)}
>
{#if AppIcon}
<span class="app-icon" style="color: {p.color}">
<AppIcon size={12} weight="fill" />
</span>
{:else}
<span class="app-dot" style="background-color: {p.color}"></span>
{/if}
<span class="app-title">{p.title}</span>
</button>
{/each}
<button class="app-add" onclick={onAddApp} title="App hinzufügen">
<Plus size={12} />
</button>
</div>
{:else}
<button
type="button"
class="scene-pill active"
class="scene-pill"
class:active={isActive}
onclick={() => onSceneSelect(scene.id)}
oncontextmenu={(e) => onSceneContextMenu(e, scene)}
>
<span class="scene-name">{scene.name}</span>
<span class="scene-count">{scene.openApps.length}</span>
</button>
<span class="group-sep"></span>
{#each pages as p (p.id)}
{@const AppIcon = p.icon}
<button
class="app-tab"
onclick={() => onAppClick(p.id)}
oncontextmenu={(e) => onAppContextMenu(e, p.id)}
>
{#if AppIcon}
<span class="app-icon" style="color: {p.color}">
<AppIcon size={12} weight="fill" />
</span>
{:else}
<span class="app-dot" style="background-color: {p.color}"></span>
{/if}
<span class="app-title">{p.title}</span>
</button>
{/each}
<button class="app-add" onclick={onAddApp} title="App hinzufügen">
<Plus size={12} />
{/if}
{/each}
{#if creating}
<div class="inline-create">
<input
bind:this={inputEl}
class="inline-create-input"
type="text"
maxlength="40"
placeholder="Name…"
bind:value={newName}
onkeydown={handleInputKeydown}
onblur={submitCreate}
/>
<button class="inline-create-btn confirm" onclick={submitCreate} title="Erstellen">
<Check size={14} weight="bold" />
</button>
<button class="inline-create-btn cancel" onclick={cancelCreate} title="Abbrechen">
<X size={14} weight="bold" />
</button>
</div>
{:else}
<button
type="button"
class="scene-pill"
class:active={isActive}
onclick={() => onSceneSelect(scene.id)}
oncontextmenu={(e) => onSceneContextMenu(e, scene)}
>
<span class="scene-name">{scene.name}</span>
<span class="scene-count">{scene.openApps.length}</span>
<button type="button" class="scene-add" onclick={startCreate} title="Neue Szene">
<Plus size={14} />
</button>
{/if}
{/each}
{#if creating}
<div class="inline-create">
<input
bind:this={inputEl}
class="inline-create-input"
type="text"
maxlength="40"
placeholder="Name…"
bind:value={newName}
onkeydown={handleInputKeydown}
onblur={submitCreate}
/>
<button class="inline-create-btn confirm" onclick={submitCreate} title="Erstellen">
<Check size={14} weight="bold" />
</button>
<button class="inline-create-btn cancel" onclick={cancelCreate} title="Abbrechen">
<X size={14} weight="bold" />
</button>
</div>
{:else}
<button type="button" class="scene-add" onclick={startCreate} title="Neue Szene">
<Plus size={14} />
</button>
{/if}
</div>
</div>
<style>
.scene-app-bar-wrapper {
display: flex;
align-items: center;
justify-content: center;
/* Bar slot (see bottomChromeHeight in (app)/+layout.svelte). */
height: 64px;
}
.scene-app-bar {
display: flex;
align-items: center;
justify-content: center;
gap: 0.25rem;
padding: 0.25rem 0.5rem;
padding: 0.125rem 0.5rem;
margin: 0 auto;
width: fit-content;
max-width: calc(100vw - 2rem);
@ -174,7 +184,7 @@
background: hsl(var(--color-primary) / 0.1);
border: 1.5px solid hsl(var(--color-primary) / 0.25);
border-radius: 9999px;
padding: 0.1875rem;
padding: 0.125rem;
}
/* Scene pills */
@ -188,7 +198,8 @@
color: hsl(var(--color-muted-foreground));
font-size: 0.9375rem;
font-weight: 500;
padding: 0.5rem 1rem;
padding: 0 0.875rem;
height: 40px;
border-radius: 9999px;
cursor: pointer;
transition: all 0.15s;
@ -292,7 +303,8 @@
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.5rem 1rem;
padding: 0 0.875rem;
height: 40px;
border-radius: 9999px;
border: none;
background: transparent;