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Client side of the who module. Standard Mana module pattern: types,
collections (Dexie), queries (live), store (mutations), UI components,
routes. Plus three integration points (data layer registries).
Module files
------------
types.ts
Two Dexie record interfaces (LocalWhoGame, LocalWhoMessage) and
matching view types. Server response shapes (WhoChatResponse,
WhoRandomResponse, WhoGuessResponse) live here too so the store
and UI both type-check against the same wire contract.
collections.ts
Dexie table accessors. No guest seed — the picker handles empty
state directly.
queries.ts
Three liveQueries (allGames$, gameByIdLive, messagesForGameLive)
that decrypt the encrypted-at-rest fields before returning view
types. The messages query uses the [gameId+createdAt] composite
index for ordering. toWhoGame / toWhoMessage converters bridge
the BaseRecord-extended local types to the public view types.
module.config.ts
Standard ModuleConfig: appId='who', tables=[whoGames as 'games',
whoMessages as 'messages']. The syncName remap means the unified
Dexie table whoGames syncs to mana-sync's `games` collection
under appId 'who' — keeps the wire format clean.
stores/games.svelte.ts
The mutation surface. Five public methods:
- start(deckId) → POST /who/random + insert LocalWhoGame
- sendMessage(id, txt) → optimistic insert + POST /who/chat +
insert NPC reply + (on win) flip status
- submitGuess(id, txt) → POST /who/guess + (on match) flip
- surrender(id) → status=surrendered + finishedAt
- setNotes(id, notes) → encrypted post-game notes
- deleteGame(id) → soft-delete game + cascade messages
All writes go through encryptRecord for encrypted-at-rest fields.
UI components
-------------
ListView.svelte
Module landing page. Header + 4 deck cards (loaded from
GET /api/v1/who/decks on mount) + past-games list. Picking a
deck calls store.start() and navigates to the play view. Past
games are clickable (read-only for finished games) and
deletable.
views/PlayView.svelte
The chat-loop screen. Header with deck/difficulty + back button
+ Tippen/Aufgeben actions while playing. Scrollable message
area with bubbles (user purple-tinted, NPC white-tinted).
Textarea input with Enter-to-send + sending disabled state.
On reveal: result banner with "Erraten in N Nachrichten!" and
the resolved name. Post-game: input area swaps to a notes
textarea with debounced auto-save. Explicit guess modal as
fallback when the LLM forgets to emit the sentinel.
Routes
------
/(app)/who → ListView wrapper
/(app)/who/play/[gameId] → PlayView wrapper, $page.params.gameId
Registry plumbing
-----------------
database.ts
Two new Dexie tables in version(1):
whoGames: 'id, status, deckId, startedAt, finishedAt, [status+startedAt]'
whoMessages: 'id, gameId, sender, createdAt, [gameId+createdAt]'
module-registry.ts
Imports whoModuleConfig and adds to MODULE_CONFIGS. The sync
engine picks up the appId/table mapping automatically — no
edits needed in sync.ts.
crypto/registry.ts
Two entries:
whoGames: { enabled: true, fields: ['revealedName', 'notes'] }
whoMessages: { enabled: true, fields: ['content'] }
All other fields stay plaintext for index/sort/filter.
Closes Phase A.2 / A.3 / A.4 / A.5 of docs/WHO_MODULE.md.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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| .. | ||
| api | ||
| calc/packages/shared | ||
| calendar | ||
| cards | ||
| chat | ||
| citycorners | ||
| contacts | ||
| context | ||
| docs | ||
| guides | ||
| inventar | ||
| mana | ||
| manavoxel | ||
| memoro | ||
| moodlit | ||
| mukke | ||
| news | ||
| nutriphi | ||
| photos | ||
| picture | ||
| planta | ||
| presi | ||
| questions | ||
| skilltree | ||
| storage | ||
| times | ||
| todo | ||
| traces | ||
| uload | ||
| zitare/packages/content | ||