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Replaces three race-prone seeding paths in `workbench-scenes.svelte.ts`
(count==0 init seed, replay-on-register seed, per-Space-change seed)
with a single registry pattern:
- `data/scope/per-space-seeds.ts` — registry of `Seeder` callbacks,
fired by `setActiveSpace` whenever the active Space id changes.
Errors are isolated per seeder so one module's bug can't block the
others.
- `data/seeds/workbench-home.ts` — registers the workbench Home seeder.
Uses the deterministic id `seed-home-${spaceId}` and a get-then-add
guard, making the seed structurally idempotent: re-running for the
same Space is a no-op regardless of timing. Replaces the old
random-UUID + check-by-presence pattern that the seeding race could
defeat.
- `data/seeds/index.ts` — side-effect barrel imported once at the top
of `(app)/+layout.svelte` so every module's seeder is in the
registry before the first `loadActiveSpace` fires.
- `active-space.svelte.ts` — both `setActiveSpace` and `loadActiveSpace`
funnel through a private `applyActiveSpace` helper that calls
`notifyHandlers` AND `runSpaceSeeds` in one place. No more divergent
state-update paths.
- `workbench-scenes.svelte.ts` — `ensureSeedScene` and the two
ad-hoc seed calls deleted. The store now only owns rendering and
user-driven CRUD; seeding lives in the registry.
This is Schicht B + C of the broader cleanup plan
(docs/plans/workbench-seeding-cleanup.md). Schicht D-soft already
collapsed existing duplicates; this PR prevents new ones from forming.
The tests cover the registry contract (register/run/idempotency/error
isolation), the deterministic-id helper, and the seeder against an
isolated Dexie fixture (race-safety, no-overwrite of customised rows,
per-Space isolation).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
60 lines
2 KiB
TypeScript
60 lines
2 KiB
TypeScript
/**
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* Per-Space Seeds Registry — single chokepoint for "what does every Space
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* get pre-populated with on first visit?".
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*
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* Why a registry:
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* - Replaces the three race-prone ad-hoc seeding paths in the scenes
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* store (count==0 init seed + replay-on-register seed + per-Space-
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* change seed) with one deterministic call from `setActiveSpace`.
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* - Each seeder is responsible for its own idempotency (deterministic
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* primary key + Dexie `put` upsert). The registry stays
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* pattern-agnostic — it only iterates and isolates errors.
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*
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* Modules register themselves via side-effect imports (see
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* `data/seeds/index.ts`). The +layout boot path imports the seeds
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* barrel before `loadActiveSpace`, so by the time `setActiveSpace`
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* fires, every seeder is already in the map.
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*
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* See docs/plans/workbench-seeding-cleanup.md §"Schicht B + C".
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*/
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type Seeder = (spaceId: string) => Promise<void>;
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const seeders = new Map<string, Seeder>();
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/**
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* Register a per-Space seeder. The `name` is used purely for diagnostic
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* logging — duplicate names overwrite, so re-registering the same
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* seeder during HMR is safe.
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*/
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export function registerSpaceSeed(name: string, fn: Seeder): void {
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seeders.set(name, fn);
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}
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/**
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* Run every registered seeder against the given Space id. Errors are
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* caught per-seeder and logged — a failure in one module's seed must
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* not prevent the others from running.
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*
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* Fire-and-forget by convention: callers shouldn't block UI on seeds.
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* The active-space switch propagates immediately; seeds catch up
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* asynchronously.
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*/
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export async function runSpaceSeeds(spaceId: string): Promise<void> {
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for (const [name, fn] of seeders) {
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try {
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await fn(spaceId);
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} catch (err) {
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console.error(`[per-space-seeds] '${name}' failed for space ${spaceId}:`, err);
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}
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}
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}
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/**
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* Test-only: drop every registered seeder. Production code never needs
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* this — vitest suites that exercise the registry use it to keep
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* tests independent.
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*/
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export function __resetSpaceSeedsForTests(): void {
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seeders.clear();
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}
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