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- Add build:packages step to all test.yml jobs (fixes @manacore/shared-nestjs-auth not found) - Handle missing coverage artifacts gracefully in test-coverage.yml - Update .prettierignore to exclude apps-archived/ and problematic files - Format all source files to pass CI checks 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
77 lines
1.3 KiB
JavaScript
77 lines
1.3 KiB
JavaScript
// Template für Stats-Integration in Spiele
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// Dieses Template zeigt, wie man die Stats-Integration in ein Spiel einbaut
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// 1. Game ID definieren (muss mit dem Slug in games.ts übereinstimmen)
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const GAME_ID = 'dein-spiel-slug';
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// 2. Beim Spielstart senden
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window.addEventListener('load', () => {
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window.parent.postMessage(
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{
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type: 'GAME_LOADED',
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gameId: GAME_ID,
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},
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'*'
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);
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});
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// 3. Bei Score-Updates senden
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function updateScore(newScore) {
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score = newScore;
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// UI Update...
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window.parent.postMessage(
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{
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type: 'GAME_EVENT',
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gameId: GAME_ID,
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event: 'SCORE_UPDATE',
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data: { score: score },
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},
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'*'
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);
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}
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// 4. Bei Game Over senden
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function gameOver() {
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// Game Over Logik...
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window.parent.postMessage(
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{
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type: 'GAME_EVENT',
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gameId: GAME_ID,
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event: 'GAME_OVER',
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data: { score: finalScore },
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},
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'*'
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);
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// Achievement Beispiele
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if (score >= 100) {
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window.parent.postMessage(
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{
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type: 'GAME_EVENT',
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gameId: GAME_ID,
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event: 'ACHIEVEMENT_UNLOCKED',
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data: {
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achievement: {
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id: 'first-100',
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name: 'Erste 100',
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description: '100 Punkte erreicht!',
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},
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},
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},
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'*'
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);
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}
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}
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// 5. Optional: Bei Spielende/Verlassen
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window.addEventListener('beforeunload', () => {
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window.parent.postMessage(
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{
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type: 'GAME_ENDED',
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gameId: GAME_ID,
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},
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'*'
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);
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});
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