Extends LoopState with a sliding window of the last N ExecutedCalls
(oldest-first), capped at LOOP_STATE_RECENT_CALLS_WINDOW = 5. The loop
maintains the window automatically; reminderChannel producers read it
without touching internal state.
This activates retryLoopReminder which was shape-only in faa472be9.
The guard now fires end-to-end: when round >= 3 and the tail-2 calls
both returned success:false, the LLM sees a "stop retrying, write a
summary instead" <reminder> on the next turn. The tail-2 check rather
than window-wide is deliberate — a flaky run with intermittent success
(F, F, F, OK, F) is not a retry loop, just flaky tools.
Why window=5: retry loops usually manifest within 2-3 consecutive
rounds; a 5-deep window gives room for burst-detection and
stale-tool heuristics without bloating the reminder channel. Cap
keeps the reminder producers O(5) regardless of loop length.
Tests: 3 new (sliding-window cap + slide + order in shared-ai, retry
composition + budget+retry chain + tail-only heuristic in mana-ai).
Total agent-loop tests now 74 across both packages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>