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- AreaManager: load/unload areas, portal detection, fade transitions, floor switching for multi-story interiors - Demo street (10cm): cobblestone road, brick/wood buildings, trees, torches - Demo interior (5cm): 2-floor house with table, fireplace, bed, windows - TilemapRenderer: dynamic tileSize per resolution, clear(), setWorldSize() - Game engine: E key for doors, F key for stairs, area name + floor in HUD - Fade overlay for smooth area transitions Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| apps/web | ||
| packages/shared | ||
| CLAUDE.md | ||
| package.json | ||