managarten/games/whopixels/assets/create_placeholder_images.html
Till-JS 5b1e12e5d6 feat: add new projects bauntown, presi, voxel-lava, whopixels
- apps/bauntown: Developer community website (Astro landing)
- apps/presi: Presentation project
- games/voxel-lava: Voxel lava game (SvelteKit)
- games/whopixels: Whopixels game

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 15:11:53 +01:00

68 lines
2.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>Create Placeholder Images</title>
</head>
<body>
<h1>Creating placeholder images...</h1>
<canvas id="backgroundCanvas" width="800" height="600" style="display: none;"></canvas>
<canvas id="playerCanvas" width="32" height="32" style="display: none;"></canvas>
<canvas id="tileCanvas" width="32" height="32" style="display: none;"></canvas>
<div id="downloadLinks"></div>
<script>
// Create background image
const bgCanvas = document.getElementById('backgroundCanvas');
const bgCtx = bgCanvas.getContext('2d');
bgCtx.fillStyle = '#222233';
bgCtx.fillRect(0, 0, 800, 600);
// Add some pattern to background
bgCtx.fillStyle = '#1a1a2a';
for (let i = 0; i < 100; i++) {
const x = Math.random() * 800;
const y = Math.random() * 600;
const size = Math.random() * 5 + 2;
bgCtx.fillRect(x, y, size, size);
}
// Create player image
const playerCanvas = document.getElementById('playerCanvas');
const playerCtx = playerCanvas.getContext('2d');
playerCtx.fillStyle = '#ff0000';
playerCtx.fillRect(0, 0, 32, 32);
playerCtx.fillStyle = '#ff5555';
playerCtx.fillRect(8, 8, 16, 16);
// Create tile image
const tileCanvas = document.getElementById('tileCanvas');
const tileCtx = tileCanvas.getContext('2d');
tileCtx.fillStyle = '#ffffff';
tileCtx.fillRect(0, 0, 32, 32);
tileCtx.strokeStyle = '#cccccc';
tileCtx.lineWidth = 1;
tileCtx.strokeRect(0.5, 0.5, 31, 31);
// Create download links
const downloadDiv = document.getElementById('downloadLinks');
function createDownloadLink(canvas, filename) {
const link = document.createElement('a');
link.download = filename;
link.href = canvas.toDataURL('image/png');
link.textContent = `Download ${filename}`;
link.style.display = 'block';
link.style.margin = '10px';
downloadDiv.appendChild(link);
// Auto-click to download
setTimeout(() => link.click(), 500);
}
createDownloadLink(bgCanvas, 'background.png');
createDownloadLink(playerCanvas, 'player.png');
createDownloadLink(tileCanvas, 'tile.png');
</script>
</body>
</html>