// This script uses Node.js to generate placeholder images for our game const fs = require('fs'); const { createCanvas } = require('canvas'); // Create background image (800x600) const bgCanvas = createCanvas(800, 600); const bgCtx = bgCanvas.getContext('2d'); bgCtx.fillStyle = '#222233'; bgCtx.fillRect(0, 0, 800, 600); // Add some pattern to background bgCtx.fillStyle = '#1a1a2a'; for (let i = 0; i < 100; i++) { const x = Math.random() * 800; const y = Math.random() * 600; const size = Math.random() * 5 + 2; bgCtx.fillRect(x, y, size, size); } // Create player image (32x32) const playerCanvas = createCanvas(32, 32); const playerCtx = playerCanvas.getContext('2d'); playerCtx.fillStyle = '#ff0000'; playerCtx.fillRect(0, 0, 32, 32); playerCtx.fillStyle = '#ff5555'; playerCtx.fillRect(8, 8, 16, 16); // Create tile image (32x32) const tileCanvas = createCanvas(32, 32); const tileCtx = tileCanvas.getContext('2d'); tileCtx.fillStyle = '#ffffff'; tileCtx.fillRect(0, 0, 32, 32); tileCtx.strokeStyle = '#cccccc'; tileCtx.lineWidth = 1; tileCtx.strokeRect(0.5, 0.5, 31, 31); // Save images const bgBuffer = bgCanvas.toBuffer('image/png'); fs.writeFileSync('./assets/background.png', bgBuffer); const playerBuffer = playerCanvas.toBuffer('image/png'); fs.writeFileSync('./assets/player.png', playerBuffer); const tileBuffer = tileCanvas.toBuffer('image/png'); fs.writeFileSync('./assets/tile.png', tileBuffer); console.log('All placeholder images have been generated!');