Commit graph

2 commits

Author SHA1 Message Date
Till JS
45a17188e1 feat(manavoxel): complete game engine with behavior system, NPCs, lighting, and dialog
Major systems added to ManaVoxel:
- Behavior runtime: EventBus + 10 triggers + 11 action executors
- Item persistence: save/load items, inventory, area pixels to IndexedDB
- NPC system: 4 types (hostile/passive/merchant/guard), patrol/chase/attack AI
- Lighting: darkness overlay with emissive material light sources
- Day/night cycle: time-based ambient lighting on streets
- Sound system: 8 synthesized Web Audio API presets
- Sprite animation: multi-frame support in editor with play/stop
- Dialog system: NPC interaction with text bubbles and options
- Item properties: range, speed, durability, element all functional
- Health endpoint for Docker, durability bar in inventory UI

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 15:04:07 +02:00
Till JS
5589765180 feat(manavoxel): scaffold 2D pixel platform MVP (Phase 0)
Add ManaVoxel — a 2D top-down pixel platform for creating and programming
miniature worlds in the browser. This commit includes:

- SvelteKit + PixiJS 8 web app with chunk-based tilemap renderer
- Game engine: camera (scroll/zoom), input (keyboard/mouse/touch), player with
  AABB collision, editor/play mode toggle
- Pixel editor tools: brush, eraser, flood fill, pipette, box fill, line
  (Bresenham), undo/redo stack
- Shared types package: materials, areas, items, network protocol, inventory
- Demo world generator with terrain, buildings, trees
- Material palette UI with 15 materials, keyboard shortcuts
- Comprehensive design documents (Roblox analysis, tech stack options,
  voxel resolution analysis, 2D alternative comparison, full project plan)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 08:57:08 +02:00