Till JS
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22a73943e1
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chore: complete ManaCore → Mana rename (docs, go modules, plists, images)
Final cleanup of references missed in previous rename commits:
- Dockerfiles: PUBLIC_MANA_CORE_AUTH_URL → PUBLIC_MANA_AUTH_URL
- Go modules: github.com/manacore/* → github.com/mana/* (7 go.mod files)
- launchd plists: com.manacore.* → com.mana.* (14 files renamed + content)
- Image assets: *_Manacore_AI_Credits* → *_Mana_AI_Credits* (11 files)
- .env.example files: ManaCore brand strings → Mana
- .prettierignore: stale apps/manacore/* paths → apps/mana/*
- Markdown docs (CLAUDE.md, /docs/*): mana-core-auth → mana-auth, etc.
Excluded from rename: .claude/, devlog/, manascore/ (historical content),
client testimonials, blueprints, npm package refs (@mana-core/*).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2026-04-07 12:26:10 +02:00 |
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Till JS
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5589765180
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feat(manavoxel): scaffold 2D pixel platform MVP (Phase 0)
Add ManaVoxel — a 2D top-down pixel platform for creating and programming
miniature worlds in the browser. This commit includes:
- SvelteKit + PixiJS 8 web app with chunk-based tilemap renderer
- Game engine: camera (scroll/zoom), input (keyboard/mouse/touch), player with
AABB collision, editor/play mode toggle
- Pixel editor tools: brush, eraser, flood fill, pipette, box fill, line
(Bresenham), undo/redo stack
- Shared types package: materials, areas, items, network protocol, inventory
- Demo world generator with terrain, buildings, trees
- Material palette UI with 15 materials, keyboard shortcuts
- Comprehensive design documents (Roblox analysis, tech stack options,
voxel resolution analysis, 2D alternative comparison, full project plan)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2026-03-29 08:57:08 +02:00 |
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