mirror of
https://github.com/Memo-2023/mana-monorepo.git
synced 2026-05-14 19:41:09 +02:00
refactor(workbench-seeding): inline v48 dedup, drop dead helper module
The `dedupHomeScenesOn` helper in `data/scope/dedup-workbench-scenes.ts` existed only to be called once from the v48 Dexie upgrade — outside of that single usage it was dead code. Inlining the logic directly into the upgrade callback eliminates a 120-line module + a 220-line test file (343 lines net) without changing behaviour: the v48 upgrade still collapses uncustomised "Home" duplicates per (spaceId, name='Home'), merges openApps, and soft-deletes losers. Drive-by tightening: - `seedWorkbenchHomeOn` returns `Promise<void>` instead of `Promise<boolean>`. The boolean was only consumed by the post-`reconcileSentinels` dedup pass that already got removed; the current callers (registry seeder + tests) don't read it. Less signature surface, fewer assertions in tests. - `data/scope/per-space-seeds.ts` comment header drops the plan-internal "Schicht B + C" reference for a plain link to the cleanup plan. Code-level vocabulary now reads cleanly without the rollout-sequencing context. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6 changed files with 74 additions and 370 deletions
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@ -1097,24 +1097,74 @@ db.version(47).stores({
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augurEntries: 'id, kind, outcome, vibe, sourceCategory, encounteredAt, expectedBy, isArchived',
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});
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// v48 — One-shot dedup of duplicate "Home" scenes that the seeding race
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// in `stores/workbench-scenes.svelte.ts` has been accumulating since the
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// Spaces-Foundation migration shipped 2026-04-22. The seeder writes new
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// scenes without `spaceId`, so the creating-hook stamps them with the
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// `_personal:<userId>` sentinel. The dedup check in
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// `onActiveSpaceChanged` filters by the *real* space UUID and never
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// finds them — every login adds another Home row.
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// v48 — One-shot dedup of duplicate "Home" scenes the seeding race
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// accumulated before the per-space-seeds registry shipped. The old
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// seeder wrote rows without `spaceId`, so the creating-hook stamped
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// them with the personal sentinel and the per-Space dedup check
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// (filtering by real Space UUID) never found them — every login added
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// another Home row.
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//
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// This upgrade is the soft cleanup. The structural fix (per-space-seeds
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// registry + deterministic ids + creating-hook hardening) ships in
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// follow-up commits — see docs/plans/workbench-seeding-cleanup.md.
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//
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// No schema/index change. The upgrade only soft-deletes the loser rows
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// (sets `deletedAt`) so mana-sync propagates the cleanup to other
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// devices instead of resurrecting them on next pull.
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// Collapses survivors per (spaceId, name='Home') by merging openApps
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// (dedup by appId) and soft-deleting losers. User-customised Homes
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// (description / wallpaper / agent / scope tags) are excluded from
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// grouping so a deliberate two-Home setup stays intact. Survivor pick:
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// most openApps wins, ties break by most-recent updatedAt. Mana-sync
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// propagates the soft-deletes to other devices.
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// See docs/plans/workbench-seeding-cleanup.md.
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db.version(48).upgrade(async (tx) => {
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const { dedupHomeScenesOn } = await import('./scope/dedup-workbench-scenes');
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const removed = await dedupHomeScenesOn(tx.table('workbenchScenes'));
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type Row = Record<string, unknown> & { id: string };
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const rows = (await tx.table('workbenchScenes').toArray()) as Row[];
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const groups = new Map<string, Row[]>();
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for (const row of rows) {
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if (row.deletedAt) continue;
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if (row.name !== 'Home') continue;
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if (row.description) continue;
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if (row.wallpaper) continue;
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if (row.viewingAsAgentId) continue;
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const scope = row.scopeTagIds;
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if (Array.isArray(scope) && scope.length > 0) continue;
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const spaceId = row.spaceId;
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if (typeof spaceId !== 'string' || !spaceId) continue;
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let group = groups.get(spaceId);
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if (!group) groups.set(spaceId, (group = []));
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group.push(row);
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}
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const now = new Date().toISOString();
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let removed = 0;
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for (const group of groups.values()) {
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if (group.length <= 1) continue;
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group.sort((a, b) => {
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const aLen = Array.isArray(a.openApps) ? a.openApps.length : 0;
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const bLen = Array.isArray(b.openApps) ? b.openApps.length : 0;
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if (aLen !== bLen) return bLen - aLen;
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return String(b.updatedAt ?? '').localeCompare(String(a.updatedAt ?? ''));
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});
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const [survivor, ...losers] = group;
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const merged: unknown[] = Array.isArray(survivor.openApps) ? [...survivor.openApps] : [];
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const seen = new Set(merged.map((a) => (a as { appId: string }).appId));
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for (const loser of losers) {
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const apps = Array.isArray(loser.openApps) ? loser.openApps : [];
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for (const app of apps) {
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const appId = (app as { appId: string }).appId;
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if (!seen.has(appId)) {
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seen.add(appId);
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merged.push(app);
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}
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}
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}
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const survivorAppCount = Array.isArray(survivor.openApps) ? survivor.openApps.length : 0;
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if (merged.length !== survivorAppCount) {
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await tx.table('workbenchScenes').update(survivor.id, { openApps: merged, updatedAt: now });
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}
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for (const loser of losers) {
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await tx.table('workbenchScenes').update(loser.id, { deletedAt: now, updatedAt: now });
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removed += 1;
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}
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}
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if (removed > 0) {
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console.info(`[workbench-scenes v48] deduped ${removed} duplicate Home scenes`);
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}
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@ -1,219 +0,0 @@
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/**
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* Unit tests for `dedupHomeScenesOn` — the soft-cleanup pass that
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* collapses duplicate "Home" scenes accumulated by the seeding race
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* (see docs/plans/workbench-seeding-cleanup.md).
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*
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* Uses an isolated Dexie db with just a `workbenchScenes` table so the
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* test doesn't drag in `database.ts`'s side-effect imports (auth store,
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* triggers, funnel tracking, …) — the function under test only needs a
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* Table reference, so a one-table fixture is enough.
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*/
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import 'fake-indexeddb/auto';
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import { afterEach, beforeEach, describe, expect, it } from 'vitest';
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import Dexie, { type Table } from 'dexie';
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import type { LocalWorkbenchScene } from '$lib/types/workbench-scenes';
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import { dedupHomeScenesOn } from './dedup-workbench-scenes';
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// Public LocalWorkbenchScene doesn't carry the runtime-stamped scope
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// fields (spaceId/authorId/visibility) — they're added by the creating
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// hook. Tests need to set spaceId explicitly to drive grouping, so we
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// model the row as the public shape plus an optional spaceId override.
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type SceneRow = LocalWorkbenchScene & { spaceId?: string };
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interface FixtureDb extends Dexie {
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workbenchScenes: Table<SceneRow, string>;
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}
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let db: FixtureDb;
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function makeDb(): FixtureDb {
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const fresh = new Dexie(`dedup-test-${crypto.randomUUID()}`) as FixtureDb;
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fresh.version(1).stores({ workbenchScenes: 'id, order' });
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return fresh;
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}
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function makeScene(overrides: Partial<SceneRow>): SceneRow {
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return {
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id: 'scene-default',
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name: 'Home',
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openApps: [{ appId: 'todo' }, { appId: 'calendar' }, { appId: 'notes' }],
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order: 0,
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createdAt: '2026-04-25T10:00:00.000Z',
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updatedAt: '2026-04-25T10:00:00.000Z',
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spaceId: 'space-personal',
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...overrides,
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};
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}
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beforeEach(async () => {
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db = makeDb();
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await db.open();
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});
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afterEach(async () => {
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db.close();
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await Dexie.delete(db.name);
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});
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describe('dedupHomeScenesOn', () => {
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it('returns 0 and changes nothing when there are no duplicates', async () => {
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await db.workbenchScenes.add(makeScene({ id: 's1' }));
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await db.workbenchScenes.add(makeScene({ id: 's2', spaceId: 'space-other' }));
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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expect(removed).toBe(0);
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const remaining = await db.workbenchScenes
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.toArray()
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.then((rows) => rows.filter((r) => !r.deletedAt));
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expect(remaining).toHaveLength(2);
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});
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it('keeps one survivor per (spaceId) group and soft-deletes the rest', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 's1', updatedAt: '2026-04-25T09:00:00.000Z' }),
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makeScene({ id: 's2', updatedAt: '2026-04-25T10:00:00.000Z' }),
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makeScene({ id: 's3', updatedAt: '2026-04-25T11:00:00.000Z' }),
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]);
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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expect(removed).toBe(2);
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const all = await db.workbenchScenes.toArray();
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const alive = all.filter((r) => !r.deletedAt);
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const dead = all.filter((r) => r.deletedAt);
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expect(alive).toHaveLength(1);
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expect(dead).toHaveLength(2);
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});
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it('picks the survivor with the most openApps, then most recent updatedAt', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({
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id: 'older-richer',
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openApps: [{ appId: 'todo' }, { appId: 'calendar' }, { appId: 'notes' }],
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updatedAt: '2026-04-25T09:00:00.000Z',
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}),
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makeScene({
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id: 'newer-leaner',
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openApps: [{ appId: 'todo' }],
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updatedAt: '2026-04-25T11:00:00.000Z',
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}),
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]);
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await dedupHomeScenesOn(db.workbenchScenes);
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const alive = await db.workbenchScenes
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.toArray()
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.then((rows) => rows.filter((r) => !r.deletedAt));
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expect(alive.map((r) => r.id)).toEqual(['older-richer']);
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});
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it('merges openApps from losers into the survivor (dedup by appId)', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({
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id: 'survivor',
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openApps: [{ appId: 'todo' }, { appId: 'calendar' }, { appId: 'notes' }],
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}),
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makeScene({
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id: 'loser-extra',
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openApps: [{ appId: 'notes' }, { appId: 'mood' }],
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}),
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]);
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await dedupHomeScenesOn(db.workbenchScenes);
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const survivor = await db.workbenchScenes.get('survivor');
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expect(survivor?.openApps?.map((a) => a.appId).sort()).toEqual([
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'calendar',
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'mood',
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'notes',
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'todo',
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]);
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});
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it('keeps groups separate by spaceId — no cross-space merging', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 'a1', spaceId: 'space-A' }),
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makeScene({ id: 'a2', spaceId: 'space-A' }),
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makeScene({ id: 'b1', spaceId: 'space-B' }),
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]);
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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expect(removed).toBe(1);
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const alive = await db.workbenchScenes
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.toArray()
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.then((rows) => rows.filter((r) => !r.deletedAt));
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expect(alive).toHaveLength(2);
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expect(alive.map((r) => r.spaceId).sort()).toEqual(['space-A', 'space-B']);
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});
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it('leaves user-customized scenes alone (description / wallpaper / agent / scope)', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 's1' }),
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makeScene({ id: 's2', description: 'Mein Workspace' }),
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makeScene({ id: 's3', viewingAsAgentId: 'agent-1' }),
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makeScene({ id: 's4', scopeTagIds: ['tag-1'] }),
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]);
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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// s1 is the only mergeable row in its group of 1 → no removal.
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expect(removed).toBe(0);
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const alive = await db.workbenchScenes
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.toArray()
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.then((rows) => rows.filter((r) => !r.deletedAt));
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expect(alive).toHaveLength(4);
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});
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it('leaves non-Home scenes alone even when duplicated by name', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 'd1', name: 'Deep Work' }),
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makeScene({ id: 'd2', name: 'Deep Work' }),
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]);
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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expect(removed).toBe(0);
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});
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it('skips already-tombstoned rows', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 's1' }),
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makeScene({ id: 's2', deletedAt: '2026-04-24T10:00:00.000Z' }),
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]);
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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// Only one live row in the group → no removal.
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expect(removed).toBe(0);
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const stillDeleted = await db.workbenchScenes.get('s2');
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expect(stillDeleted?.deletedAt).toBe('2026-04-24T10:00:00.000Z');
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});
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it('is idempotent — running twice produces the same end state', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 's1' }),
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makeScene({ id: 's2' }),
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makeScene({ id: 's3' }),
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]);
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const firstRemoved = await dedupHomeScenesOn(db.workbenchScenes);
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const secondRemoved = await dedupHomeScenesOn(db.workbenchScenes);
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expect(firstRemoved).toBe(2);
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expect(secondRemoved).toBe(0);
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});
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it('skips rows without a string spaceId (ambiguous group key)', async () => {
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await db.workbenchScenes.bulkAdd([
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makeScene({ id: 's1', spaceId: undefined }),
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makeScene({ id: 's2', spaceId: undefined }),
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]);
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const removed = await dedupHomeScenesOn(db.workbenchScenes);
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expect(removed).toBe(0);
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});
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});
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@ -1,123 +0,0 @@
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/**
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* Dedup pass for the `workbenchScenes` table — collapses the duplicate
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* "Home" scenes the seeding race in `workbench-scenes.svelte.ts` has been
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* accumulating since the Spaces-Foundation migration shipped 2026-04-22.
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*
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* Background: the seeder writes rows without `spaceId`, so the Dexie
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* creating-hook stamps `_personal:<userId>` (sentinel). The dedup check
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* in `onActiveSpaceChanged` filters by the *real* space UUID and never
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* finds them — every login adds duplicates. Full root-cause + the
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* upcoming structural fix (per-space-seeds registry + deterministic
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* ids + creating-hook hardening) live in
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* `docs/plans/workbench-seeding-cleanup.md`.
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*
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* This file is the soft cleanup: idempotent, content-aware, takes
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* `name === 'Home'` rows that look like default seeds (no description /
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* wallpaper / viewingAsAgentId / scopeTagIds — i.e. nothing the user
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* has customised), groups them by `spaceId`, picks one survivor per
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* group, merges every loser's `openApps` into it, and soft-deletes the
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* rest so mana-sync propagates the cleanup to other devices.
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*
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* Pure: takes a Dexie Table reference, never reaches into the live
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* `db`. That keeps it import-cycle-free so it can run inside a
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* `db.version(N).upgrade()` callback (where it gets `tx.table(...)`)
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* AND from app-runtime callers (where they pass `db.table(...)`).
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*/
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import type { Table } from 'dexie';
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import type { LocalWorkbenchScene, WorkbenchSceneApp } from '$lib/types/workbench-scenes';
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const HOME_NAME = 'Home';
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/**
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* A scene is a candidate for merging when it looks like a fresh default
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* "Home" seed — anything the user might have set themselves disqualifies
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* the row so we never destroy custom layouts.
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*/
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function isDefaultHomeSeed(row: LocalWorkbenchScene): boolean {
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if (row.deletedAt) return false;
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if (row.name !== HOME_NAME) return false;
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if (row.description) return false;
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if (row.wallpaper) return false;
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if (row.viewingAsAgentId) return false;
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if (row.scopeTagIds && row.scopeTagIds.length > 0) return false;
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return true;
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}
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/**
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* Run dedup on the given `workbenchScenes` table. Returns the number of
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* rows soft-deleted. Idempotent — safe to invoke repeatedly.
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*
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* The caller is expected to wrap this in a transaction when called
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* outside of a Dexie `upgrade()` callback (upgrade callbacks already
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* give a transaction-bound `tx.table()` reference).
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*/
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export async function dedupHomeScenesOn(
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table: Table<LocalWorkbenchScene, string>
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): Promise<number> {
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const rows = await table.toArray();
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// Bucket by spaceId. Rows without a spaceId can't be safely grouped
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// (their target space is ambiguous) — skip them. Rows that look like
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// user-customised scenes are also out, even if they happen to be
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// named "Home", so a deliberate two-Home setup stays intact.
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const groups = new Map<string, LocalWorkbenchScene[]>();
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for (const row of rows) {
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if (!isDefaultHomeSeed(row)) continue;
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const spaceId = (row as { spaceId?: unknown }).spaceId;
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if (typeof spaceId !== 'string' || !spaceId) continue;
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let group = groups.get(spaceId);
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if (!group) {
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group = [];
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groups.set(spaceId, group);
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}
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group.push(row);
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}
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const now = new Date().toISOString();
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let removed = 0;
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for (const group of groups.values()) {
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if (group.length <= 1) continue;
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// Survivor pick: the row with the most openApps wins (it's the
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// most likely to carry the user's accumulated app additions),
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// breaking ties by most-recent updatedAt.
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group.sort((a, b) => {
|
||||
const aLen = a.openApps?.length ?? 0;
|
||||
const bLen = b.openApps?.length ?? 0;
|
||||
if (aLen !== bLen) return bLen - aLen;
|
||||
const aTime = a.updatedAt ?? '';
|
||||
const bTime = b.updatedAt ?? '';
|
||||
return bTime.localeCompare(aTime);
|
||||
});
|
||||
const [survivor, ...losers] = group;
|
||||
|
||||
// Merge every loser's openApps into the survivor, dedupe by
|
||||
// appId so the user doesn't end up with two `todo` panels.
|
||||
const merged: WorkbenchSceneApp[] = [...(survivor.openApps ?? [])];
|
||||
const seen = new Set(merged.map((a) => a.appId));
|
||||
for (const loser of losers) {
|
||||
for (const app of loser.openApps ?? []) {
|
||||
if (!seen.has(app.appId)) {
|
||||
seen.add(app.appId);
|
||||
merged.push(app);
|
||||
}
|
||||
}
|
||||
}
|
||||
const survivorAppCount = survivor.openApps?.length ?? 0;
|
||||
if (merged.length !== survivorAppCount) {
|
||||
await table.update(survivor.id, { openApps: merged, updatedAt: now });
|
||||
}
|
||||
|
||||
// Soft-delete the losers via deletedAt so the unified sync engine
|
||||
// propagates the dedup to other devices instead of resurrecting
|
||||
// the rows on next pull.
|
||||
for (const loser of losers) {
|
||||
await table.update(loser.id, { deletedAt: now, updatedAt: now });
|
||||
removed++;
|
||||
}
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
|
@ -15,7 +15,7 @@
|
|||
* barrel before `loadActiveSpace`, so by the time `setActiveSpace`
|
||||
* fires, every seeder is already in the map.
|
||||
*
|
||||
* See docs/plans/workbench-seeding-cleanup.md §"Schicht B + C".
|
||||
* See docs/plans/workbench-seeding-cleanup.md.
|
||||
*/
|
||||
|
||||
type Seeder = (spaceId: string) => Promise<void>;
|
||||
|
|
|
|||
|
|
@ -61,8 +61,7 @@ describe('workbenchHomeSeedId', () => {
|
|||
|
||||
describe('seedWorkbenchHomeOn', () => {
|
||||
it('inserts a Home scene with the deterministic id and default apps', async () => {
|
||||
const inserted = await seedWorkbenchHomeOn(db.workbenchScenes, 'space-abc');
|
||||
expect(inserted).toBe(true);
|
||||
await seedWorkbenchHomeOn(db.workbenchScenes, 'space-abc');
|
||||
|
||||
const row = await db.workbenchScenes.get('seed-home-space-abc');
|
||||
expect(row).toMatchObject({
|
||||
|
|
@ -78,8 +77,7 @@ describe('seedWorkbenchHomeOn', () => {
|
|||
|
||||
it('is a no-op when the seeded row already exists', async () => {
|
||||
await seedWorkbenchHomeOn(db.workbenchScenes, 'space-abc');
|
||||
const second = await seedWorkbenchHomeOn(db.workbenchScenes, 'space-abc');
|
||||
expect(second).toBe(false);
|
||||
await seedWorkbenchHomeOn(db.workbenchScenes, 'space-abc');
|
||||
|
||||
const all = await db.workbenchScenes.toArray();
|
||||
expect(all).toHaveLength(1);
|
||||
|
|
|
|||
|
|
@ -47,17 +47,16 @@ export function workbenchHomeSeedId(spaceId: string): string {
|
|||
|
||||
/**
|
||||
* Pure-ish: takes a Dexie Table reference, ensures a Home scene exists
|
||||
* for the given Space. Returns true when a new row was inserted, false
|
||||
* when the deterministic-id row was already there. The creating-hook
|
||||
* stamps the actor / timestamps fields; this function only owns the
|
||||
* deterministic-id + default-shape contract.
|
||||
* for the given Space. No-ops when the deterministic-id row is already
|
||||
* there. The creating-hook stamps actor + timestamps; this function
|
||||
* only owns the deterministic-id + default-shape contract.
|
||||
*/
|
||||
export async function seedWorkbenchHomeOn(
|
||||
table: Table<LocalWorkbenchScene, string>,
|
||||
spaceId: string
|
||||
): Promise<boolean> {
|
||||
): Promise<void> {
|
||||
const id = workbenchHomeSeedId(spaceId);
|
||||
if (await table.get(id)) return false;
|
||||
if (await table.get(id)) return;
|
||||
|
||||
const now = new Date().toISOString();
|
||||
const row: LocalWorkbenchScene & { spaceId: string } = {
|
||||
|
|
@ -70,7 +69,6 @@ export async function seedWorkbenchHomeOn(
|
|||
spaceId,
|
||||
};
|
||||
await table.add(row);
|
||||
return true;
|
||||
}
|
||||
|
||||
registerSpaceSeed('workbench-home', async (spaceId) => {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue