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refactor(credits): simplify credit system — remove productivity credits, guild pools, complex gift types
The credit system was overengineered for the local-first architecture: - Productivity micro-credits (task/event/contact creation at 0.02 credits) made no sense since these operations happen locally in IndexedDB with zero server cost and were never enforced - Guild pool system (6 DB tables, spending limits, membership checks) had no active users - Gift system had 5 types (simple/personalized/split/first_come/riddle) when 2 suffice Now credits are only charged for operations that actually cost money: AI API calls and premium features (sync, exports). This makes the value proposition clear to users. Changes: - Remove 8 productivity operations + CreditCategory.PRODUCTIVITY from @mana/credits - Delete guild pool service, routes, schema (3 files); remove guild refs from 8 backend files - Simplify gifts to simple + personalized only; remove bcrypt/riddle/portions logic - Update all frontend pages (credits dashboard, gift create/redeem, public gift page) - Update shared-hono consumeCredits() to remove creditSource parameter - Update mana-credits CLAUDE.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -24,7 +24,8 @@ export type DragType =
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| 'note'
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| 'transaction'
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| 'place'
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| 'dream';
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| 'dream'
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| 'journal-entry';
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export interface DragPayload<T = Record<string, unknown>> {
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type: DragType;
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