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style: auto-format codebase with Prettier
Applied formatting to 1487+ files using pnpm format:write - TypeScript/JavaScript files - Svelte components - Astro pages - JSON configs - Markdown docs 13 files still need manual review (Astro JSX comments)
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3952 changed files with 661498 additions and 739751 deletions
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@ -1,85 +1,98 @@
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class MainMenuScene extends Phaser.Scene {
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constructor() {
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super({ key: 'MainMenuScene' });
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}
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constructor() {
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super({ key: 'MainMenuScene' });
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}
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create() {
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// Add background
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this.add.image(400, 300, 'background');
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create() {
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// Add background
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this.add.image(400, 300, 'background');
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// Add title
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this.add.text(400, 120, 'WhoPixels', {
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fontSize: '64px',
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fill: '#fff',
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fontStyle: 'bold'
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}).setOrigin(0.5);
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// Add title
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this.add
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.text(400, 120, 'WhoPixels', {
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fontSize: '64px',
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fill: '#fff',
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fontStyle: 'bold',
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})
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.setOrigin(0.5);
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// Add subtitle
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this.add.text(400, 180, 'Ein Pixel-Abenteuer', {
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fontSize: '32px',
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fill: '#fff'
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}).setOrigin(0.5);
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// Add subtitle
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this.add
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.text(400, 180, 'Ein Pixel-Abenteuer', {
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fontSize: '32px',
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fill: '#fff',
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})
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.setOrigin(0.5);
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// Create buttons
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const startButton = this.add.text(400, 280, 'RPG Spiel starten', {
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fontSize: '32px',
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fill: '#fff',
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backgroundColor: '#4a4a4a',
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padding: { x: 20, y: 10 }
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}).setOrigin(0.5).setInteractive();
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// Create buttons
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const startButton = this.add
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.text(400, 280, 'RPG Spiel starten', {
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fontSize: '32px',
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fill: '#fff',
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backgroundColor: '#4a4a4a',
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padding: { x: 20, y: 10 },
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})
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.setOrigin(0.5)
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.setInteractive();
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const editorButton = this.add.text(400, 350, 'Pixel Editor', {
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fontSize: '32px',
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fill: '#fff',
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backgroundColor: '#4a4a4a',
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padding: { x: 20, y: 10 }
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}).setOrigin(0.5).setInteractive();
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const editorButton = this.add
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.text(400, 350, 'Pixel Editor', {
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fontSize: '32px',
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fill: '#fff',
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backgroundColor: '#4a4a4a',
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padding: { x: 20, y: 10 },
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})
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.setOrigin(0.5)
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.setInteractive();
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const optionsButton = this.add.text(400, 420, 'Optionen', {
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fontSize: '32px',
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fill: '#fff',
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backgroundColor: '#4a4a4a',
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padding: { x: 20, y: 10 }
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}).setOrigin(0.5).setInteractive();
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const optionsButton = this.add
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.text(400, 420, 'Optionen', {
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fontSize: '32px',
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fill: '#fff',
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backgroundColor: '#4a4a4a',
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padding: { x: 20, y: 10 },
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})
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.setOrigin(0.5)
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.setInteractive();
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// Button interactions - RPG Game
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startButton.on('pointerover', () => {
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startButton.setStyle({ fill: '#ff0' });
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});
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// Button interactions - RPG Game
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startButton.on('pointerover', () => {
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startButton.setStyle({ fill: '#ff0' });
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});
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startButton.on('pointerout', () => {
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startButton.setStyle({ fill: '#fff' });
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});
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startButton.on('pointerout', () => {
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startButton.setStyle({ fill: '#fff' });
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});
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startButton.on('pointerdown', () => {
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this.scene.start('RPGScene');
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});
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startButton.on('pointerdown', () => {
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this.scene.start('RPGScene');
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});
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// Button interactions - Pixel Editor
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editorButton.on('pointerover', () => {
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editorButton.setStyle({ fill: '#ff0' });
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});
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// Button interactions - Pixel Editor
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editorButton.on('pointerover', () => {
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editorButton.setStyle({ fill: '#ff0' });
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});
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editorButton.on('pointerout', () => {
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editorButton.setStyle({ fill: '#fff' });
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});
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editorButton.on('pointerout', () => {
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editorButton.setStyle({ fill: '#fff' });
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});
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editorButton.on('pointerdown', () => {
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this.scene.start('GameScene');
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});
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editorButton.on('pointerdown', () => {
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this.scene.start('GameScene');
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});
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// Button interactions - Options
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optionsButton.on('pointerover', () => {
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optionsButton.setStyle({ fill: '#ff0' });
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});
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// Button interactions - Options
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optionsButton.on('pointerover', () => {
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optionsButton.setStyle({ fill: '#ff0' });
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});
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optionsButton.on('pointerout', () => {
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optionsButton.setStyle({ fill: '#fff' });
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});
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optionsButton.on('pointerout', () => {
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optionsButton.setStyle({ fill: '#fff' });
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});
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optionsButton.on('pointerdown', () => {
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// Options functionality would go here
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console.log('Options button clicked');
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});
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}
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optionsButton.on('pointerdown', () => {
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// Options functionality would go here
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console.log('Options button clicked');
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});
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}
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}
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