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refactor(theming): migrate who semantic colours to theme tokens
PlayView used Tailwind palette classes for game-status feedback:
bg-emerald-500/10 + text-emerald-300 (won) → bg-success/10 + text-success
bg-amber-500/10 + text-amber-300 (lost) → bg-warning/10 + text-warning
border-red-500/20 + bg-red-500/10 +
text-red-300 (error) → border-error/20 + bg-error/10 + text-error
placeholder-white/30 focus:border-purple-400/50 → placeholder:text-muted-foreground/60 focus:border-primary/50
Semantic status now tracks the theme (errors are red in dark, darker red
in light, etc.) instead of being fixed hex ramps.
The `bg-purple-500` / `bg-purple-500/30` / `hover:bg-purple-600` classes
on the user's chat bubble and submit buttons STAY — purple is the who
module's primary identity colour (historical-deck accent `#a855f7` is
semantically the same hue). Documented in brand-literals.md §who.
Also harden two validators against mid-rename states where git ls-files
returns paths that aren't on disk yet — both now skip unreadable files
instead of crashing the pre-commit hook (caught while migrating who).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -49,9 +49,10 @@ Files: `lib/modules/citycorners/types.ts`
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### `who` — historical-persona guessing game
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| Purpose | Colors | Why literal |
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| ------------ | ------------------------------------------------------------------------------- | ------------------------------------------------------------ |
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| Deck accents | `#a855f7` historical, `#ec4899` women, `#f59e0b` antiquity, `#0ea5e9` inventors | Per-deck identity; colour primes the player about era/theme. |
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| Purpose | Colors | Why literal |
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| -------------------------------- | ------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| Deck accents | `#a855f7` historical, `#ec4899` women, `#f59e0b` antiquity, `#0ea5e9` inventors | Per-deck identity; colour primes the player about era/theme. |
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| User chat bubble + submit button | `bg-purple-500/30`, `bg-purple-500`, `hover:bg-purple-600` | Module's primary identity colour (ties to the historical deck); stays literal across themes. Semantic status colours (won/surrendered/error) migrated to `success`/`warning`/`error` tokens. |
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Files: `lib/modules/who/ListView.svelte`, `lib/modules/who/views/PlayView.svelte`
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