User-Feedback umgesetzt: - Tap auf Deck-Tile öffnet jetzt direkt den Study-Mode für dieses Deck (statt Deck-Detail). DeckRoute-Enum mit .study/.detail-Cases + programmatic NavigationPath. - Edit-Icon (Pencil) unten rechts auf der Tile in Muted-Circle-Badge; Tap führt in den Deck-Detail-View (Browse Cards + Bearbeiten). - Kategorie-Icon oben rechts jetzt in primary-Farbe (war muted) + größer (.title2 statt .title3) — visuell prominenter. - Inbox-Banner ist jetzt als Button → Study-Mode mit dem ersten Inbox-Deck. ExploreView/PublicDeckCard: - Selbes Tile-Layout wie DeckStackTile (5:7 Aspect-Ratio, CardSurface, Kategorie-Icon oben rechts, Footer mit Counts + Owner). - Featured-Star-Badge oben links statt rechts (damit Kategorie-Icon konsistent rechts bleibt). - Star-Count als ausgefüllter Stern in warning-Farbe. - Owner-Name unter den Counts, mit verified-Seal wenn vorhanden. Build 10 → 11. 43 Tests grün. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
157 lines
5.5 KiB
Swift
157 lines
5.5 KiB
Swift
import SwiftUI
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/// Spiel-Karten-Stack-Visual mit drei gestaffelt-rotierten Hintergrund-
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/// Layern hinter einer `CardSurface`. Web-Vorbild:
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/// `cards/apps/web/src/lib/components/DeckStack.svelte`.
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///
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/// Layout: Kategorie-Icon oben rechts (prominent in primary-Farbe),
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/// Titel + Description zentriert, Counts + Edit-Button unten.
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/// Tap auf die Tile triggert `onTap` (Study-Mode), Tap auf den
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/// Edit-Button triggert `onEdit` (Deck-Detail).
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struct DeckStackTile: View {
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let deck: CachedDeck
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let onTap: () -> Void
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let onEdit: () -> Void
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var body: some View {
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ZStack {
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// Drei Hintergrund-Layer (von hinten nach vorne)
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ForEach(Array(layers.enumerated()), id: \.offset) { _, layer in
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RoundedRectangle(cornerRadius: 14, style: .continuous)
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.fill(CardsTheme.surface)
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.overlay(
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RoundedRectangle(cornerRadius: 14, style: .continuous)
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.stroke(CardsTheme.border, lineWidth: 1)
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)
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.opacity(layer.opacity)
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.rotationEffect(.degrees(layer.tilt))
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.offset(x: layer.dx, y: layer.dy)
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.shadow(color: CardsTheme.foreground.opacity(0.05), radius: 2, y: 1)
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}
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CardSurface(size: .md, elevation: .standard, colorAccentHex: deck.color) {
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cardContent
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}
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}
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.aspectRatio(5.0 / 7.0, contentMode: .fit)
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.frame(maxWidth: 280)
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.contentShape(Rectangle())
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.onTapGesture { onTap() }
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}
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private var cardContent: some View {
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VStack(alignment: .leading, spacing: 6) {
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HStack(alignment: .top) {
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Spacer()
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Image(systemName: deck.category?.systemImageName ?? "rectangle.stack")
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.font(.title2)
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.foregroundStyle(CardsTheme.primary.opacity(0.85))
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}
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Spacer(minLength: 0)
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VStack(alignment: .leading, spacing: 6) {
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Text(deck.name)
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.font(.system(size: 17, weight: .semibold))
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.foregroundStyle(CardsTheme.foreground)
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.lineLimit(3)
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if let description = deck.deckDescription, !description.isEmpty {
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Text(description)
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.font(.caption)
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.foregroundStyle(CardsTheme.mutedForeground)
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.lineLimit(2)
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}
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}
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Spacer(minLength: 0)
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HStack(spacing: 8) {
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Label("\(deck.cardCount)", systemImage: "rectangle.stack")
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.font(.caption2)
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.foregroundStyle(CardsTheme.mutedForeground)
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if deck.dueCount > 0 {
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Text("\(deck.dueCount) fällig")
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.font(.caption2.weight(.semibold))
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.padding(.horizontal, 8)
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.padding(.vertical, 3)
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.background(CardsTheme.primary.opacity(0.15), in: Capsule())
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.foregroundStyle(CardsTheme.primary)
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}
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if deck.isFromMarketplace {
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Image(systemName: "globe")
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.font(.caption2)
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.foregroundStyle(CardsTheme.mutedForeground)
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}
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Spacer()
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editButton
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
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}
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/// Edit-Button unten rechts. Eigener `Button` mit `.plain` style
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/// fängt den Tap und triggert nicht das Outer-`onTapGesture`.
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private var editButton: some View {
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Button {
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onEdit()
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} label: {
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Image(systemName: "pencil")
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.font(.footnote.weight(.semibold))
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.foregroundStyle(CardsTheme.mutedForeground)
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.frame(width: 30, height: 30)
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.background(CardsTheme.muted.opacity(0.7), in: Circle())
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.overlay(
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Circle().stroke(CardsTheme.border, lineWidth: 1)
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)
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}
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.buttonStyle(.plain)
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.accessibilityLabel("Deck bearbeiten")
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}
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/// Deterministische Stack-Layer aus Deck-ID gehasht.
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private var layers: [StackLayer] {
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var hash = UInt64(0)
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for byte in deck.id.utf8 {
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hash = hash &* 31 &+ UInt64(byte)
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}
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return (0 ..< 3).map { index in
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let seed = hash &+ UInt64(index) &* 17
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let tiltRaw = Double((seed >> 8) & 0xFF) / 255.0 - 0.5
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let xRaw = Double((seed >> 16) & 0xFF) / 255.0 - 0.5
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let yRaw = Double((seed >> 24) & 0xFF) / 255.0 - 0.5
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let depth = Double(index + 1)
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return StackLayer(
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tilt: tiltRaw * 4.0,
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dx: xRaw * 6.0,
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dy: depth * 3.0 + yRaw * 2.0,
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opacity: 0.7 - depth * 0.18
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)
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}
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}
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}
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private struct StackLayer {
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let tilt: Double
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let dx: Double
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let dy: Double
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let opacity: Double
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}
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extension DeckCategory {
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var systemImageName: String {
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switch self {
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case .language: "character.book.closed"
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case .medicine: "cross.case"
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case .science: "atom"
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case .math: "function"
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case .history: "scroll"
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case .law: "scale.3d"
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case .technology: "cpu"
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case .arts: "paintbrush"
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case .music: "music.note"
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case .sport: "figure.run"
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case .other: "rectangle.stack"
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}
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}
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}
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