cards-native/Sources/Features/Decks/DeckStackTile.swift
Till JS 90201d7199 feat(decks): Tile-Redesign — Tap=Study, Edit-Icon, Explore-Konsistenz
User-Feedback umgesetzt:
- Tap auf Deck-Tile öffnet jetzt direkt den Study-Mode für dieses
  Deck (statt Deck-Detail). DeckRoute-Enum mit .study/.detail-Cases
  + programmatic NavigationPath.
- Edit-Icon (Pencil) unten rechts auf der Tile in Muted-Circle-Badge;
  Tap führt in den Deck-Detail-View (Browse Cards + Bearbeiten).
- Kategorie-Icon oben rechts jetzt in primary-Farbe (war muted) +
  größer (.title2 statt .title3) — visuell prominenter.
- Inbox-Banner ist jetzt als Button → Study-Mode mit dem ersten
  Inbox-Deck.

ExploreView/PublicDeckCard:
- Selbes Tile-Layout wie DeckStackTile (5:7 Aspect-Ratio, CardSurface,
  Kategorie-Icon oben rechts, Footer mit Counts + Owner).
- Featured-Star-Badge oben links statt rechts (damit Kategorie-Icon
  konsistent rechts bleibt).
- Star-Count als ausgefüllter Stern in warning-Farbe.
- Owner-Name unter den Counts, mit verified-Seal wenn vorhanden.

Build 10 → 11. 43 Tests grün.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 18:03:47 +02:00

157 lines
5.5 KiB
Swift

import SwiftUI
/// Spiel-Karten-Stack-Visual mit drei gestaffelt-rotierten Hintergrund-
/// Layern hinter einer `CardSurface`. Web-Vorbild:
/// `cards/apps/web/src/lib/components/DeckStack.svelte`.
///
/// Layout: Kategorie-Icon oben rechts (prominent in primary-Farbe),
/// Titel + Description zentriert, Counts + Edit-Button unten.
/// Tap auf die Tile triggert `onTap` (Study-Mode), Tap auf den
/// Edit-Button triggert `onEdit` (Deck-Detail).
struct DeckStackTile: View {
let deck: CachedDeck
let onTap: () -> Void
let onEdit: () -> Void
var body: some View {
ZStack {
// Drei Hintergrund-Layer (von hinten nach vorne)
ForEach(Array(layers.enumerated()), id: \.offset) { _, layer in
RoundedRectangle(cornerRadius: 14, style: .continuous)
.fill(CardsTheme.surface)
.overlay(
RoundedRectangle(cornerRadius: 14, style: .continuous)
.stroke(CardsTheme.border, lineWidth: 1)
)
.opacity(layer.opacity)
.rotationEffect(.degrees(layer.tilt))
.offset(x: layer.dx, y: layer.dy)
.shadow(color: CardsTheme.foreground.opacity(0.05), radius: 2, y: 1)
}
CardSurface(size: .md, elevation: .standard, colorAccentHex: deck.color) {
cardContent
}
}
.aspectRatio(5.0 / 7.0, contentMode: .fit)
.frame(maxWidth: 280)
.contentShape(Rectangle())
.onTapGesture { onTap() }
}
private var cardContent: some View {
VStack(alignment: .leading, spacing: 6) {
HStack(alignment: .top) {
Spacer()
Image(systemName: deck.category?.systemImageName ?? "rectangle.stack")
.font(.title2)
.foregroundStyle(CardsTheme.primary.opacity(0.85))
}
Spacer(minLength: 0)
VStack(alignment: .leading, spacing: 6) {
Text(deck.name)
.font(.system(size: 17, weight: .semibold))
.foregroundStyle(CardsTheme.foreground)
.lineLimit(3)
if let description = deck.deckDescription, !description.isEmpty {
Text(description)
.font(.caption)
.foregroundStyle(CardsTheme.mutedForeground)
.lineLimit(2)
}
}
Spacer(minLength: 0)
HStack(spacing: 8) {
Label("\(deck.cardCount)", systemImage: "rectangle.stack")
.font(.caption2)
.foregroundStyle(CardsTheme.mutedForeground)
if deck.dueCount > 0 {
Text("\(deck.dueCount) fällig")
.font(.caption2.weight(.semibold))
.padding(.horizontal, 8)
.padding(.vertical, 3)
.background(CardsTheme.primary.opacity(0.15), in: Capsule())
.foregroundStyle(CardsTheme.primary)
}
if deck.isFromMarketplace {
Image(systemName: "globe")
.font(.caption2)
.foregroundStyle(CardsTheme.mutedForeground)
}
Spacer()
editButton
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
}
/// Edit-Button unten rechts. Eigener `Button` mit `.plain` style
/// fängt den Tap und triggert nicht das Outer-`onTapGesture`.
private var editButton: some View {
Button {
onEdit()
} label: {
Image(systemName: "pencil")
.font(.footnote.weight(.semibold))
.foregroundStyle(CardsTheme.mutedForeground)
.frame(width: 30, height: 30)
.background(CardsTheme.muted.opacity(0.7), in: Circle())
.overlay(
Circle().stroke(CardsTheme.border, lineWidth: 1)
)
}
.buttonStyle(.plain)
.accessibilityLabel("Deck bearbeiten")
}
/// Deterministische Stack-Layer aus Deck-ID gehasht.
private var layers: [StackLayer] {
var hash = UInt64(0)
for byte in deck.id.utf8 {
hash = hash &* 31 &+ UInt64(byte)
}
return (0 ..< 3).map { index in
let seed = hash &+ UInt64(index) &* 17
let tiltRaw = Double((seed >> 8) & 0xFF) / 255.0 - 0.5
let xRaw = Double((seed >> 16) & 0xFF) / 255.0 - 0.5
let yRaw = Double((seed >> 24) & 0xFF) / 255.0 - 0.5
let depth = Double(index + 1)
return StackLayer(
tilt: tiltRaw * 4.0,
dx: xRaw * 6.0,
dy: depth * 3.0 + yRaw * 2.0,
opacity: 0.7 - depth * 0.18
)
}
}
}
private struct StackLayer {
let tilt: Double
let dx: Double
let dy: Double
let opacity: Double
}
extension DeckCategory {
var systemImageName: String {
switch self {
case .language: "character.book.closed"
case .medicine: "cross.case"
case .science: "atom"
case .math: "function"
case .history: "scroll"
case .law: "scale.3d"
case .technology: "cpu"
case .arts: "paintbrush"
case .music: "music.note"
case .sport: "figure.run"
case .other: "rectangle.stack"
}
}
}