Bringt cards-native auf 0 SwiftLint-Violations bei 75 Files. Build-Status
unverändert grün (xcodebuild iOS Debug).
.swiftlint.yml
- identifier_name excludes erweitert um math/index-Konventionen
(i, j, n, m, x, y, w, h, r, g, b, a, c, d, s, f, p, q, t, l) —
in algorithmischem Code klarer als verbose
- opening_brace disabled — kollidiert mit SwiftFormats
wrapMultilineStatementBraces (SwiftFormat ist im Pre-Commit-Hook
und gewinnt)
Code-Modernisierungen (real, nicht nur Annotations)
- Cloze.swift: regex-Tuple bekommt `swiftlint:disable large_tuple`-
Region — Regex-Output-Type ist Builder-bedingt nicht reduzierbar
- Media.swift: `data(using: .utf8)` → `Data(s.utf8)` (non-failable),
`String(data:as:)` → `String(bytes:encoding:)`
- CardsTheme.swift: HSL-Wert-Typ statt anonymes 3-Tupel —
konkretere Call-Sites, kein `large_tuple`-Warning mehr
- MediaCache.swift: `CacheEntry`-Struct statt 3-Tupel im Prune-Pfad
- GradeQueue / MediaCache / StudySession / MarketplaceStore: OSLog-
Interpolations auf lokale Variablen ziehen — fixt Swift-6-Strict-
Concurrency-Fail bei Actor-isolated-Property-Zugriff aus
@Sendable-Autoclosure
- DeckMutations.swift, MarketplaceModeration.swift: verschachtelte
VersionInfo-Sub-Types auf Top-Level (`PullUpdateVersion`,
`OwnedMarketplaceVersion`) — fixt `nesting`-Warning
- Tests/UnitTests/*.swift: alle `""".data(using: .utf8)!` migriert auf
`Data("""…""".utf8)`; force-cast `as!` in MutationEncodingTests
durch guard-let + throw ersetzt
Pragmatische Disables (mit Doc-Comment-Begründung)
- DeckEditorView / MarketplacePublishView / DeckDetailView /
PublicDeckView / DeckListView / CardEditorView / CardsAPI:
`swiftlint:disable type_body_length` (+ teilweise file_length)
als Region-Disable mit `enable` nach dem Struct. Begründung im
Doc-Comment: Multi-State-Maschinen mit shared Toolbar + Sheets;
Aufspalten würde nur @Binding-Plumbing produzieren
Auto-Format-Aufräumung
- Redundante `Sendable`-Conformance entfernt (Swift 6 leitet das
bei Wert-Typen mit Sendable-Mitgliedern automatisch ab)
- EnvironmentValues nutzt jetzt @Entry-Macro statt manueller
EnvironmentKey-Boilerplate
- Brace-Reformatting + Import-Sortierung auf allen 75 Files
Ergebnis: 80 Warnings + 3 Errors → 0 / 0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
93 lines
3.3 KiB
Swift
93 lines
3.3 KiB
Swift
import SwiftUI
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#if canImport(UIKit)
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import UIKit
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#endif
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/// Vier Rating-Buttons mit emphasis auf "Good" (full-width primary).
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/// Web-Vorbild: `cards/apps/web/src/routes/study/[deckId]/+page.svelte`
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/// — `.grade.again/.hard/.good/.easy`-Klassen.
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struct RatingBar: View {
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let onRate: (Rating) -> Void
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var body: some View {
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HStack(spacing: 8) {
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ForEach(Rating.allCases, id: \.self) { rating in
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Button {
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triggerHaptic(for: rating)
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onRate(rating)
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} label: {
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HStack(spacing: 6) {
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Text(rating.label)
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.font(.subheadline.weight(.semibold))
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Text(rating.shortcut)
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.font(.caption2.weight(.semibold))
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.padding(.horizontal, 5)
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.padding(.vertical, 1)
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.background(kbdBackground(for: rating), in: RoundedRectangle(cornerRadius: 4))
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.foregroundStyle(kbdForeground(for: rating))
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}
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.frame(maxWidth: .infinity)
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.padding(.vertical, 14)
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.background(background(for: rating), in: RoundedRectangle(cornerRadius: 10, style: .continuous))
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.foregroundStyle(foreground(for: rating))
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.overlay(
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RoundedRectangle(cornerRadius: 10, style: .continuous)
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.stroke(borderColor(for: rating), lineWidth: rating == .good ? 0 : 1)
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)
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}
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.buttonStyle(.plain)
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}
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}
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.padding(.horizontal, 16)
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}
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/// `good` ist die Hero-Action (primary full background) — analog
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/// zum Web-Default-Klick. Andere bekommen subtle tinted borders.
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private func background(for rating: Rating) -> Color {
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switch rating {
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case .again: CardsTheme.error.opacity(0.06)
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case .hard: CardsTheme.warning.opacity(0.06)
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case .good: CardsTheme.primary
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case .easy: CardsTheme.success.opacity(0.06)
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}
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}
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private func foreground(for rating: Rating) -> Color {
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switch rating {
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case .again: CardsTheme.error
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case .hard: CardsTheme.warning
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case .good: CardsTheme.primaryForeground
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case .easy: CardsTheme.success
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}
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}
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private func borderColor(for rating: Rating) -> Color {
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switch rating {
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case .again: CardsTheme.error.opacity(0.4)
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case .hard: CardsTheme.warning.opacity(0.4)
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case .good: .clear
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case .easy: CardsTheme.success.opacity(0.4)
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}
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}
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private func kbdBackground(for rating: Rating) -> Color {
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rating == .good
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? CardsTheme.primaryForeground.opacity(0.18)
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: CardsTheme.muted
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}
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private func kbdForeground(for rating: Rating) -> Color {
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rating == .good
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? CardsTheme.primaryForeground.opacity(0.85)
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: CardsTheme.mutedForeground
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}
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private func triggerHaptic(for rating: Rating) {
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#if canImport(UIKit)
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let style: UIImpactFeedbackGenerator.FeedbackStyle =
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rating == .easy ? .heavy : .medium
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UIImpactFeedbackGenerator(style: style).impactOccurred()
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#endif
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}
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}
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