feat(ui): Cardecky-Web-Design — Fan-Stack-Tiles + CardSurface
UI-Refactor angelehnt an cards/apps/web. Drei Killer-Patterns
übernommen:
1. CardSurface (Sources/Core/Theme/CardSurface.swift)
- Drei Sizes md/lg/hero mit identischem Border-Radius 14pt,
1pt Border, layered Shadows je nach Elevation
- Aspect-Ratio 5:7 für md/hero, 12:16.8 für lg
- Optional Color-Accent-Stripe links (6pt, deck.color)
2. DeckStackTile (Sources/Features/Decks/DeckStackTile.swift)
- Spielkarten-Stack-Visual: 3 gestaffelt-rotierte
Hintergrund-Layer hinter der CardSurface
- Layer-Offsets + Tilts deterministisch aus Deck-ID gehasht
(gleiches Deck = gleiche Asymmetrie)
- Inhalt: Category-Icon oben rechts, Titel + Description
zentriert, Counts unten als Pill für dueCount
3. RatingBar mit Good-Emphasis (Features/Study/RatingBar.swift)
- "Good" als full primary background (hero action)
- again/hard/easy mit subtle border-tint + opacity-08-Background
- Keyboard-Shortcut im Button-Label als kbd-Style-Pill
DeckListView komplett umgebaut:
- Horizontale ScrollView mit scrollTransition + viewAligned-Snap
- Zwei Sektionen: "Eigene Decks" und "Abonniert"
- Inbox-Banner als highlight (primary opacity 0.08 mit border)
- Pending-Share-Banner mit warning-Tint
- Section-Headers mit Icon + Title + Count
StudySessionView.cardSurface nutzt jetzt CardSurface(.hero, .raised).
Build 6 → 7. Drei native Targets bauen, 35 Tests grün.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6 changed files with 396 additions and 162 deletions
131
Sources/Features/Decks/DeckStackTile.swift
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131
Sources/Features/Decks/DeckStackTile.swift
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import SwiftUI
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/// Spiel-Karten-Stack-Visual mit drei gestaffelt-rotierten Hintergrund-
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/// Layern hinter einer `CardSurface`. Web-Vorbild:
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/// `cards/apps/web/src/lib/components/DeckStack.svelte`.
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///
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/// Die Layer-Offsets + Tilts sind deterministisch aus der Deck-ID
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/// gehasht — gleiches Deck zeigt immer gleiche Asymmetrie.
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struct DeckStackTile: View {
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let deck: CachedDeck
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var body: some View {
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ZStack {
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// Drei Hintergrund-Layer (von hinten nach vorne)
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ForEach(Array(layers.enumerated()), id: \.offset) { _, layer in
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RoundedRectangle(cornerRadius: 14, style: .continuous)
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.fill(CardsTheme.surface)
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.overlay(
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RoundedRectangle(cornerRadius: 14, style: .continuous)
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.stroke(CardsTheme.border, lineWidth: 1)
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)
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.opacity(layer.opacity)
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.rotationEffect(.degrees(layer.tilt))
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.offset(x: layer.dx, y: layer.dy)
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.shadow(color: CardsTheme.foreground.opacity(0.05), radius: 2, y: 1)
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}
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CardSurface(size: .md, elevation: .standard, colorAccentHex: deck.color) {
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cardContent
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}
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}
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.aspectRatio(5.0 / 7.0, contentMode: .fit)
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.frame(maxWidth: 280)
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}
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private var cardContent: some View {
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VStack(alignment: .leading, spacing: 6) {
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HStack(alignment: .top) {
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Spacer()
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Image(systemName: deck.category?.systemImageName ?? "rectangle.stack")
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.font(.title3)
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.foregroundStyle(CardsTheme.mutedForeground.opacity(0.85))
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}
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Spacer(minLength: 0)
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VStack(alignment: .leading, spacing: 6) {
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Text(deck.name)
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.font(.system(size: 17, weight: .semibold))
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.foregroundStyle(CardsTheme.foreground)
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.lineLimit(3)
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if let description = deck.deckDescription, !description.isEmpty {
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Text(description)
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.font(.caption)
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.foregroundStyle(CardsTheme.mutedForeground)
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.lineLimit(2)
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}
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}
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Spacer(minLength: 0)
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HStack(spacing: 8) {
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Label("\(deck.cardCount)", systemImage: "rectangle.stack")
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.font(.caption2)
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.foregroundStyle(CardsTheme.mutedForeground)
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if deck.dueCount > 0 {
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Text("\(deck.dueCount) fällig")
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.font(.caption2.weight(.semibold))
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.padding(.horizontal, 8)
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.padding(.vertical, 3)
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.background(CardsTheme.primary.opacity(0.15), in: Capsule())
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.foregroundStyle(CardsTheme.primary)
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}
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Spacer()
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if deck.isFromMarketplace {
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Image(systemName: "globe")
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.font(.caption2)
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.foregroundStyle(CardsTheme.mutedForeground)
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}
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
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}
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/// Deterministische Stack-Layer aus Deck-ID gehasht.
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private var layers: [StackLayer] {
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var hash = UInt64(0)
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for byte in deck.id.utf8 {
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hash = hash &* 31 &+ UInt64(byte)
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}
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return (0 ..< 3).map { index in
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let seed = hash &+ UInt64(index) &* 17
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let tiltRaw = Double((seed >> 8) & 0xFF) / 255.0 - 0.5
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let xRaw = Double((seed >> 16) & 0xFF) / 255.0 - 0.5
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let yRaw = Double((seed >> 24) & 0xFF) / 255.0 - 0.5
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let depth = Double(index + 1)
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return StackLayer(
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tilt: tiltRaw * 4.0,
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dx: xRaw * 6.0,
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dy: depth * 3.0 + yRaw * 2.0,
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opacity: 0.7 - depth * 0.18
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)
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}
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}
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}
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private struct StackLayer {
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let tilt: Double
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let dx: Double
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let dy: Double
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let opacity: Double
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}
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private extension DeckCategory {
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var systemImageName: String {
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switch self {
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case .language: "character.book.closed"
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case .medicine: "cross.case"
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case .science: "atom"
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case .math: "function"
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case .history: "scroll"
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case .law: "scale.3d"
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case .technology: "cpu"
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case .arts: "paintbrush"
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case .music: "music.note"
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case .sport: "figure.run"
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case .other: "rectangle.stack"
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}
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}
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}
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