v0.3.0 — Phase β-2 Study-Loop

Voller Lern-Flow mit Web-Parität: fällige Karten via /reviews/due
laden, flip + rate (4 Buttons + Haptic), Grades via Offline-Queue
ans Server-FSRS schicken.

- Card/Review/DueReview DTOs mit snake_case + camelCase-deckId-
  Sonderfall im embedded card-Subobjekt
- CardType-Enum (alle 7 Typen), Rating-Enum mit deutschen Labels
- Cloze-Helper 1:1-Port aus cards-domain (extractClusterIds,
  subIndexCount, clusterId, renderPrompt/Answer, hint)
- CardsAPI.dueReviews(deckId:) + gradeReview(cardId,subIndex,rating,reviewedAt)
- PendingGrade SwiftData-Model + GradeQueue (FIFO-Drain, originaler
  Timestamp bleibt, bei Netzfehler in Queue, Retry beim nächsten Drain)
- StudySession @Observable State-Machine
- CardRenderer für basic, basic-reverse, cloze; Placeholder für
  image-occlusion/audio-front/typing/multiple-choice (β-3/β-4)
- RatingBar mit UIImpactFeedbackGenerator (medium/heavy)
- StudySessionView per NavigationLink aus DeckListView
- 9 neue Tests (Cloze: 8, Review-Decoding: 3), insgesamt 17 grün

Server-authoritative FSRS bleibt — kein ts-fsrs-Port.
Endurance-Test auf realem Gerät steht aus (siehe PLAN.md).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Till JS 2026-05-13 00:16:11 +02:00
parent f664a00b64
commit 3b861af3fb
15 changed files with 1013 additions and 23 deletions

View file

@ -19,6 +19,11 @@ struct DeckListView: View {
content
}
.navigationTitle("Decks")
.navigationDestination(for: String.self) { deckId in
if let deck = decks.first(where: { $0.id == deckId }) {
StudySessionView(deckId: deck.id, deckName: deck.name)
}
}
.toolbar { toolbar }
.refreshable {
await store?.refresh()
@ -112,10 +117,13 @@ struct DeckListView: View {
private var ownDecksSection: some View {
Section {
ForEach(decks) { deck in
DeckRow(deck: deck)
.listRowBackground(Color.clear)
.listRowSeparator(.hidden)
.listRowInsets(EdgeInsets(top: 4, leading: 16, bottom: 4, trailing: 16))
NavigationLink(value: deck.id) {
DeckRow(deck: deck)
}
.buttonStyle(.plain)
.listRowBackground(Color.clear)
.listRowSeparator(.hidden)
.listRowInsets(EdgeInsets(top: 4, leading: 16, bottom: 4, trailing: 16))
}
}
}

View file

@ -0,0 +1,88 @@
import SwiftUI
/// Rendert die Karten-Inhalte je nach `CardType`. Front-/Back-Seite
/// werden über `isFlipped` gesteuert.
///
/// β-2 deckt `basic`, `basic-reverse`, `cloze` ab. Restliche Typen
/// zeigen einen Placeholder mit Hinweis auf die kommende Phase.
struct CardRenderer: View {
let card: ReviewCard
let subIndex: Int
let isFlipped: Bool
var body: some View {
Group {
switch card.type {
case .basic:
basicView(front: "front", back: "back")
case .basicReverse:
// sub_index 0 = frontback, sub_index 1 = backfront
if subIndex == 0 {
basicView(front: "front", back: "back")
} else {
basicView(front: "back", back: "front")
}
case .cloze:
clozeView
case .imageOcclusion, .audioFront, .typing, .multipleChoice:
placeholderView
}
}
.padding(24)
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
@ViewBuilder
private func basicView(front frontKey: String, back backKey: String) -> some View {
VStack(spacing: 16) {
text(card.fields[frontKey] ?? "")
.font(.title2)
.foregroundStyle(CardsTheme.foreground)
if isFlipped {
Divider().background(CardsTheme.border)
text(card.fields[backKey] ?? "")
.font(.title3)
.foregroundStyle(CardsTheme.mutedForeground)
}
}
}
@ViewBuilder
private var clozeView: some View {
let raw = card.fields["text"] ?? ""
let clusterId = Cloze.clusterId(for: raw, subIndex: subIndex) ?? 1
let rendered = isFlipped
? Cloze.renderAnswer(raw, activeClusterId: clusterId)
: Cloze.renderPrompt(raw, activeClusterId: clusterId)
VStack(spacing: 12) {
text(rendered)
.font(.title3)
.foregroundStyle(CardsTheme.foreground)
}
}
@ViewBuilder
private var placeholderView: some View {
VStack(spacing: 8) {
Image(systemName: "questionmark.square.dashed")
.font(.largeTitle)
.foregroundStyle(CardsTheme.mutedForeground)
Text("Card-Type »\(card.type.rawValue)« kommt in einer späteren Phase")
.font(.caption)
.multilineTextAlignment(.center)
.foregroundStyle(CardsTheme.mutedForeground)
}
}
/// Markdown-Bold (`**...**`) wird auf SwiftUI's AttributedString gemappt.
private func text(_ markdown: String) -> some View {
let attributed = (try? AttributedString(
markdown: markdown,
options: AttributedString.MarkdownParsingOptions(
interpretedSyntax: .inlineOnlyPreservingWhitespace
)
)) ?? AttributedString(markdown)
return Text(attributed)
.multilineTextAlignment(.center)
}
}

View file

@ -0,0 +1,63 @@
import SwiftUI
#if canImport(UIKit)
import UIKit
#endif
/// Vier Rating-Buttons unten am Bildschirm. Tap onRate(rating)
/// plus Haptic-Feedback.
struct RatingBar: View {
let onRate: (Rating) -> Void
var body: some View {
HStack(spacing: 8) {
ForEach(Rating.allCases, id: \.self) { rating in
Button {
triggerHaptic(for: rating)
onRate(rating)
} label: {
VStack(spacing: 2) {
Text(rating.label)
.font(.subheadline.weight(.semibold))
Text(rating.shortcut)
.font(.caption2)
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 14)
.background(background(for: rating), in: RoundedRectangle(cornerRadius: 10))
.foregroundStyle(foreground(for: rating))
}
.buttonStyle(.plain)
}
}
.padding(.horizontal, 16)
}
private func background(for rating: Rating) -> Color {
switch rating {
case .again: CardsTheme.error.opacity(0.12)
case .hard: CardsTheme.warning.opacity(0.12)
case .good: CardsTheme.primary.opacity(0.12)
case .easy: CardsTheme.success.opacity(0.12)
}
}
private func foreground(for rating: Rating) -> Color {
switch rating {
case .again: CardsTheme.error
case .hard: CardsTheme.warning
case .good: CardsTheme.primary
case .easy: CardsTheme.success
}
}
private func triggerHaptic(for rating: Rating) {
#if canImport(UIKit)
let generator = UIImpactFeedbackGenerator(
style: rating == .easy ? .heavy : .medium
)
generator.impactOccurred()
#endif
}
}

View file

@ -0,0 +1,92 @@
import Foundation
import ManaCore
import Observation
import SwiftData
/// State-Machine für eine Lern-Session. Lädt Due-Reviews beim Start,
/// rendert eine Karte nach der anderen, schickt Grades via GradeQueue ab.
@MainActor
@Observable
final class StudySession {
enum Phase: Sendable {
case loading
case studying
case finished
case failed(String)
}
private(set) var phase: Phase = .loading
private(set) var queue: [DueReview] = []
private(set) var currentIndex: Int = 0
private(set) var isFlipped: Bool = false
private(set) var totalGraded: Int = 0
let deckId: String
let deckName: String
private let api: CardsAPI
private let gradeQueue: GradeQueue
init(deckId: String, deckName: String, auth: AuthClient, context: ModelContext) {
self.deckId = deckId
self.deckName = deckName
api = CardsAPI(auth: auth)
gradeQueue = GradeQueue(api: api, context: context)
}
var current: DueReview? {
guard queue.indices.contains(currentIndex) else { return nil }
return queue[currentIndex]
}
var remaining: Int {
max(0, queue.count - currentIndex)
}
func start() async {
phase = .loading
do {
queue = try await api.dueReviews(deckId: deckId, limit: 500)
currentIndex = 0
isFlipped = false
totalGraded = 0
if queue.isEmpty {
phase = .finished
} else {
phase = .studying
}
Log.study.info("Session start — \(self.queue.count, privacy: .public) due in deck \(self.deckId, privacy: .public)")
} catch {
let msg = (error as? LocalizedError)?.errorDescription ?? String(describing: error)
phase = .failed(msg)
Log.study.error("Session start failed: \(msg, privacy: .public)")
}
}
func flip() {
guard case .studying = phase else { return }
isFlipped.toggle()
}
func grade(_ rating: Rating) async {
guard case .studying = phase, let card = current else { return }
let reviewedAt = Date.now
await gradeQueue.submit(
cardId: card.review.cardId,
subIndex: card.review.subIndex,
rating: rating,
reviewedAt: reviewedAt
)
totalGraded += 1
advance()
}
private func advance() {
currentIndex += 1
isFlipped = false
if currentIndex >= queue.count {
phase = .finished
Log.study.info("Session finished — graded \(self.totalGraded, privacy: .public)")
}
}
}

View file

@ -0,0 +1,165 @@
import ManaCore
import SwiftData
import SwiftUI
#if canImport(UIKit)
import UIKit
#endif
/// Vollbild-Study-View. Wird per Navigation aus DeckListView geöffnet.
struct StudySessionView: View {
let deckId: String
let deckName: String
@Environment(AuthClient.self) private var auth
@Environment(\.modelContext) private var context
@Environment(\.dismiss) private var dismiss
@State private var session: StudySession?
var body: some View {
ZStack {
CardsTheme.background.ignoresSafeArea()
content
}
.navigationTitle(deckName)
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
if let session, case .studying = session.phase {
Text("\(session.remaining)")
.font(.subheadline.weight(.semibold))
.foregroundStyle(CardsTheme.mutedForeground)
.accessibilityLabel("\(session.remaining) Karten übrig")
}
}
}
.task {
if session == nil {
let s = StudySession(deckId: deckId, deckName: deckName, auth: auth, context: context)
session = s
await s.start()
}
}
}
@ViewBuilder
private var content: some View {
if let session {
switch session.phase {
case .loading:
ProgressView("Karten werden geladen …")
.tint(CardsTheme.primary)
case .studying:
studyingView(session: session)
case .finished:
finishedView(session: session)
case let .failed(message):
failedView(message: message, session: session)
}
} else {
ProgressView()
.tint(CardsTheme.primary)
}
}
private func studyingView(session: StudySession) -> some View {
VStack(spacing: 16) {
if let due = session.current {
cardSurface(due: due, isFlipped: session.isFlipped)
.onTapGesture {
flipHaptic()
session.flip()
}
if session.isFlipped {
RatingBar { rating in
Task { await session.grade(rating) }
}
.transition(.move(edge: .bottom).combined(with: .opacity))
} else {
Button {
flipHaptic()
session.flip()
} label: {
Text("Antwort anzeigen")
.font(.subheadline.weight(.semibold))
.frame(maxWidth: .infinity)
.padding(.vertical, 14)
.background(CardsTheme.primary, in: RoundedRectangle(cornerRadius: 10))
.foregroundStyle(CardsTheme.primaryForeground)
}
.buttonStyle(.plain)
.padding(.horizontal, 16)
}
}
}
.padding(.bottom, 20)
.animation(.easeInOut(duration: 0.2), value: session.isFlipped)
.animation(.easeInOut(duration: 0.2), value: session.currentIndex)
}
private func cardSurface(due: DueReview, isFlipped: Bool) -> some View {
RoundedRectangle(cornerRadius: 16)
.fill(CardsTheme.surface)
.overlay(
CardRenderer(
card: due.card,
subIndex: due.review.subIndex,
isFlipped: isFlipped
)
)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(CardsTheme.border, lineWidth: 1)
)
.padding(.horizontal, 16)
.padding(.top, 12)
}
private func finishedView(session: StudySession) -> some View {
VStack(spacing: 16) {
Image(systemName: "checkmark.seal.fill")
.font(.system(size: 64))
.foregroundStyle(CardsTheme.success)
Text(session.totalGraded == 0 ? "Keine Karten fällig" : "Fertig!")
.font(.title.bold())
.foregroundStyle(CardsTheme.foreground)
if session.totalGraded > 0 {
Text("\(session.totalGraded) Karten gelernt")
.font(.subheadline)
.foregroundStyle(CardsTheme.mutedForeground)
}
Button("Zurück") { dismiss() }
.padding(.top, 24)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
private func failedView(message: String, session: StudySession) -> some View {
VStack(spacing: 16) {
Image(systemName: "wifi.exclamationmark")
.font(.system(size: 48))
.foregroundStyle(CardsTheme.error)
Text("Karten konnten nicht geladen werden")
.font(.headline)
.foregroundStyle(CardsTheme.foreground)
Text(message)
.font(.caption)
.multilineTextAlignment(.center)
.foregroundStyle(CardsTheme.mutedForeground)
.padding(.horizontal, 32)
Button("Erneut versuchen") {
Task { await session.start() }
}
.padding(.top, 16)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
private func flipHaptic() {
#if canImport(UIKit)
UIImpactFeedbackGenerator(style: .soft).impactOccurred()
#endif
}
}